Blogs

Preventing DDOS attacks on a Quake 3 Server

We have come across a situation (at altFIRE.com) where our ioquake3 server was being used for a Distributed Reflection Denial of Service attack.

This happens if attackers spoofs some packets (with target server ip) and asks the gameserver to send all server information (about 2k of data). The gameserver sends all server information (500k of data). Attacker repeats for thousands of gameservers.

Why Quake should never be forgotten

There's a peculiar tension at the heart of the original Quake. Something's not quite right. For this reason it's a game that sits apart from id's other efforts while at the same time still being fundamental to the overall Brown Corridor heritage of the shooter genre.

It was a game that did so very much to evolve and define the FPS, and yet it does not fit so easily into the conventions that the Texan Doom-makers' other games wallow in. This tension is what makes it one of the developer's most interesting games.