ioquake3
ioquake3 aims to build upon id Software’s Quake III Arena source code (released on August 20, 2005 under the GPLv2). Since then, they have been cleaning up, fixing bugs, and adding features. The permanent goal is to create the open source distribution upon which people base their games and projects as well as produce the perfect version of the engine for playing Quake III Arena, Team Arena, and all popular mods.
The list of improvements include:
- Ports to new platforms
- Off-server data downloads (http redirection) via HTTP and FTP with cURL
- OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System.
- Ogg Vorbis audio decoding.
- In-engine VOIP support, with optional Mumble player-location support.
- IPV6 Networking. We’re ready to frag on the net of the future!
- SDL backend for the OpenGL context, window management, and input. This also improves portability.
- Anaglyph stereo rendering (for viewing with 3D glasses)
- Full x86-64 architecture support
- Rewritten PowerPC JIT compiler, with ppc64 support
- New SPARC JIT compiler, with support for both sparc32 and sparc64
- Compilation with MinGW and cross-compilation for Windows from Linux
- Improved console command auto-completion
- Persistent console command history
- Improved QVM (Quake Virtual Machine) tools
- Colored terminal output on POSIX operating systems
- GUID System
- Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
- PNG format support for textures
- Inter-Quake Model support
- Numerous security fixes
Derivative games of this project include Smokin Guns, Tremulous and World of Padman. Recently the team also announced ioRTCW and ioWolf:ET, based on the source code release of Return To Castle Wolfenstein.
Using ioquake3 as your Quake III Arena game engine is HIGHLY recommended. Make sure also that all your patches are up to date.
High-Resolution Texture Replacement Pack
This texture pack from Paul Marshall (aka Kpax) replaces the original textures in Quake III Arena with high-resolution versions, giving the game a serious graphical facelift (looks fantastic on modern video cards). It is licensed under the creative commons.

Unzip this file to your baseq3 directory, note that pure servers will need to have the file as well.
ThreeWave Capture the Flag
The Threewave CTF mod is purely astonishing in the way it has been adapted for for Quake III Arena. Those who are familiar with the Quake and Quake II versions will find their jaws on the floor after looking at the improvements and expansion that Threewave CTF has undergone in being updated.

You get 5 seperate basic gametypes: Threewave CTF, Classic Threewave CTF, Threewave Capture Strike, and Threewave versions of everybody's favourite deathmatch and team deathmatch. All of this is choosable between matches via a very intuitive hub level that includes 4 gameplay style/types of it's own. There is so much more going on than the standard CTF game that came packaged with Quake III Arena.
No matter what gametype you play, you can expect a fast and furious game right off from the start. We run Threewave Classic CTF at the weekends, so you will need to download this file and extract to your Quake III Arena directory if you want to join in!
Generations Arena
Generations Arena is a class-based modification for Quake III Arena created by Wirehead Studios. The twist is that the four new classes are based upon previous id Software games namely Wolfenstein 3D, Doom, Quake, Quake II and Quake III Arena.

Slipgate (Quake) and Strogg (Quake II) classes play quite authentically. The Doom class is spot on in weaponry, but now utilizes true freelook, ducking, jumping and the Quake III air physics to give a fresh feel to it (and for balance reasons). The Earth class is very loosely based on the Macintosh version of Wolfenstein 3D, with some creative liberties. Finally, the Arena Gladiator class represents the normal Quake III class, whose only new feature is a brand new BFG.
Classic maps, power-ups and weapon models have all been faithfully recreated to make this one of the most fun and playable mods for Quake III Arena ever made.
This file contains everything you will need to play on our server (play.quake.ie) on Wednesdays. Extract the files so that you finish up with a directory named "generations" parallel to your "baseq3" directory. Then launch Quake III Arena (or even better, ioquake3 - see above) and connect to the server in the usual manner for some old school gaming action! If you prefer, Windows setup files can be obtained form the official website at http://www.wireheadstudios.org
The Generations Arena mod is also fully compatible with OpenArena, which is free, so no purchase of Quake III Arena required!
Custom Map Pack
Custom deathmatch maps from various authors for online and offline play. Use to populate your own server, play against bots or speed up connection time to servers.
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For optimum enjoyment and uninterrupted gameplay, we advise installing ALL of the above for Quake III Arena. Some of these file are quite big, so if you have a slow broadband connection (or NO broadband connection - it happens!) ask someone else to grab them for you. In some cases, we have provided Windows only version of the files. However, Linux and Mac OSX versions can be obtained from the project websites where the project is still alive. |

