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quake.ie columns mmmm
 04/10/2002   mmmm977 views | 11 replies 
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


i got my new pc over a week ago, p4 2.4ghz with gf4 ti4200. it has made q3 a lot more playable. i finally got my p992 19” flat screen dell trintron monitor - its so much nicer to use than a sucky ev700. lg and mg in particular seem much easier.


on some maps i get a solid 333 fps and it makes a huge difference to the physics. on my p3 450, i used to cap my fps at 76... and although i didn't get 76 fps solid i could move adequately, could make bridge to rail on pro-dm6 usually, sometimes would make rail -> ya on osp6. 333 fps makes it so easy... i just tested it out online (i’ve been forced to use 76fps everytime i play on cloud.ign.ie to prevent my connection from flooding.) for some reason it doesn't work on my own server, even though cg_drawfps says i'm getting 333 fps, i cant do the jumps as easily.


here is a zip which contains demos of 4 jumps: on pro-dm6, bridge to rail in one jump. on ospdm6: the balcony to ya, ya to rail and back a couple of times, and also bouncepad to ra (which i also attempted with 125 fps to show the difference). my technique is not good, but the fact that an average jumper can make these jumps easily shows what a difference 333 fps makes. this is confirmed in this link which melachi showed me.


333fps can be awkward at times, especially on dm6 and cpm4, since you'll often move too high or too far, e.g, going up rail bouncepad on dm6 you might hit the arch. it could be a huge advantage for attacking in ctf though, when you move much faster (although you sacrifice maneuverability i think). i doubt many people can get a solid 333fps on the 3wave maps, but every millisecond counts for an attacker and it could mean the difference between a cap and a holyshit. i actually think this is too much of an advantage for people with good pcs, and as much as i hate to say it, it would be handy if osp or q3 could cap the fps at 125.


i phoned esat about dsl. there are two exchanges in cork city center which provide adsl. you have to be within 2.5km from the exchange to be able to get dsl. i live less than a mile from the city center, but had no idea where the exchange is. unfortunately, they emailed me to say that i’m not close enough. i actually don’t believe them, i think they lost my details again since they’re so incompetent, but theres nothing i can do i suppose. except find a place to rent that is close enough to the exchange.


this means fh will have to struggle on without any broadbanders for now. bwctfl wasn't too laggy though, aside from a couple of weeks where we saw a lot of 180ping. in the end we finished 4th in div2a, but i think if we had been sorted at the start of the season, we could have done a lot better. i was in america the start of the season, and lorc didn't show up till about week 6, so whenever nex was working and vincent decided to reinstall windows 5 minutes before a league match, we were really stuck for a team. this resulted in a lot of missed points, but it doesn't make much difference though, since i don't think we would have achieved promotion anyway.




i saw this on sar’s website, the yarn. nobody believes it, i checked it in photoshop and the two squares are the same colour. if you don't have photoshop, test it in mspaint. purely insane.

 
 

04/10/2002 18:55#1
Nexus
Anger Management Tutor


Fuck off
clan : fish heads

posts : 183
administrator


U are teh suck, u lost it for us... and u dorkan, dont get me started
 
 

05/10/2002 11:15#2
MindPhuck
Eric Mooney


Im drinking stuff donated to quake.ie
clan : n8z

posts : 1267
site owner


Im still convinced that com_maxfps and cl_maxpackets are linked. Flood city on too much fps..
 
 

09/10/2002 13:27#3
Izer
Grand_Izer




posts : 22


Have you tired checking the exchange list @ http://ocean.ucc.ie/02/tjod1/exchange.html ? It could shed some light on your problem.
 
 

09/10/2002 14:56#4
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


ya I did Ize, the Quaker Street exchange in the city is close to my house, I reckon just about 2.4km away, so it must have been just a tad too far.
 
 

09/10/2002 18:09#5
anonymous





its not the same, ill mail u on proof or something

anonymous
 

10/10/2002 11:45#6
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


mail it to me too, it's the same according to paintshop pro anyway
 
 

10/10/2002 12:00#7
Jay
Dave Jeffreys




posts : 178


I check in paint shop pro. Podge u r teh suk
 
 

10/10/2002 12:43#8
CPeS
Carlos




posts : 17


it has nothin to do with being 3d or your brain perceiving imaginary shadows... at least thats what i was thinking when i saw it.

its actually really simple

its basically this http://www.at-bristol.org.uk/Optical/colourcontrast_main.htm





carl33to
 
 

10/10/2002 14:28#9
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


yeah podge u dumb bastard.
 
 

10/10/2002 20:48#10
anonymous





"Im still convinced that com_maxfps and cl_maxpackets are linked. Flood city on too much fps.."

They are. If you cap at 125fps, you only actually send 63 maxpackets (ish - it's a divisor thing) even if you set cl_maxpackets to 100. Now, with the new PR you can cap cl_maxpackets to 125, com_maxfps to 125 and it'll feel ace. Or it will when osp raise the maxpackets cap from 100.

Probably doesn't help isdn'ers, but I'm seriously looking forward to the extra smoothness - it'll help lg most I think.

//Sky

anonymous
 

10/10/2002 23:52#11
Sar
Dave James




posts : 7




They are the same, trust me, I checked the hex values in Photoshop - they're both #6B6B6B

As for the 333fps capping, Punkbuster will allow server admins to cap client cvars to within certain limits - I know that r_picmip is one hotly contested one, but speaking as a league runner, I have no intentions whatsoever of enforcing particular picmip/brightness settings.
 
 
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