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quake.ie general discussion q3 bounding boxes
 16/01/2003   q3 bounding boxes735 views | 8 replies 
Carl33to
Carlos


1+3+3=7

posts : 126
administrator


i noticed this article on the promode forums today (they can be good for this kinda thing)

its got some neat pics of the hitboxes surrounding the keel model... just look at all that space :/


 
 

21/01/2003 17:58#1
anonymous





yeah the bounding box thing is good to know, at least now i know to aim behind the person (i also aim at the person, not behind them, fucking stupid programmers)

fishx2
 

21/01/2003 17:59#2
anonymous





in fact, i think i aim in front of the person


fishx2
 

16/01/2003 14:38#3
Carl33to
Carlos


1+3+3=7

posts : 126
administrator


teh duck-jump is teh win!
 
 

16/01/2003 19:31#4
saik
mr.nobody




posts : 242


http://www.planetquake.com/alternatefire/unlagged_faq.html

is pretty interesting reading, the way the hitbox doesnt actually turn is the most interesting thing i think, i reckon we all knew that the model didnt represent the hitbox anyway.
45 degrees angle gives u a 40% bigger target, wooo
 
 

18/01/2003 20:18#5
anonymous





that guy has no clue what hes talking about half the time, especially about sv_fps and stuff like that at the end

hes probably right about the bounding box stuff, although from reading that page it looks like unlagged has a lot of issues of its own


fishx2
 

19/01/2003 23:27#6
Rapier
Rapp



clan : n8z

posts : 278
administrator


you instinctively aim where you know the box is
 
 

20/01/2003 12:00#7
anonymous





yeah BUT some people don't, it's of use to them. i was quitly pleased when i saw the boxes drawn where they were

^
 

20/01/2003 19:21#8
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


I aim at the person, I don't instinctively aim at the empty space below the person.
 
 
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