Jedi jedi

posts : 240 administrator
  
| over on http://www.quake4realm.com/ dark_jackal has given his first impressions of quake 4.
quote : i booted up a server to try out the multiplayer and im pleased to announce that the game feels like q3a. rockets and grenades go through teleporters, havent had a chance to see if nails do.
gauntlet - sounds freaking beefy now.
mg - a useable weapon in mp surprised
shotgun - lower spread than q3a
grenade launcher - not as floaty as q3a, but nowhere near battlefield 2 m203 speeds
nailgun - basically the pg from q3a, with that distracting blue hue removed, wallclimbing is the same as the q3a pg, except far easier
lightning gun, just like its q3a counterpart as far as i can tell, except it looks better
rocket launcher - q3a clone
hyperblaster - pg with smaller projectile, almost no splash, and an insane rof
railgun - q3a clone
dmg - dunno, havent used it yet.
while messing around in mp i discovered that anything that is not hitscan goes through portals, you can use the hyperblaster to wallstrafe, not as easy as the nailgun but less painful. dmg can hold max 20 ammo, however ammo is rare, the projectile is slower than development of duke nukem forever, and recharge time could also be called nap time.
rockets can go through teleporters. that should be interesting.
check out the full review and some new screenshots over on the link below.
http://www.quake4realm.com/
|