melachi Nasty fucker

posts : 257 administrator
  
| railgun doesnt do 75dmg, still does 100dmg.
the game is about the same pingwise as in q3 so put the isdn away.
been playing duels against 0 ping fooki with 100ping but right now its quite spammy with the rocket launcher.
With my specs i hold a fairly constant fps on the edge at 63 drops to 55 when istand in the middle on the ledge. The 63 fps cap leaves something to desire tho, in the end it feels like the game couldve done with a higher cap. The game isnt as system demanding as D3, mainly as the maps dont have SHINY THINGS AND 10000 shadowcorners. Belive it or not 63 fps feels somewhat smooth. Im using "low settings" at 640x which makes it fairly messy and hard to see, well especially at 8 in the morning... Think I could try 800x600 though. Spawntimes for armour is the same 25 sec, mh 35 etc. pc spec is 3000+ 64 amd radeon 9800pro 1gig of ram, not a highspec pc at all I thought it would be horrible as D3 was but its smooth at least in duelling. right now there arent any brightskins. game definitely needs it but expect a gamemod similar to OSP soon anyway. all the q3 crosshairs are in anyways.
It has a really cool built in tournament system, with brackets in the game. Basically you can have a tournament server, people will connect and you can start the turnament and people will play games and advance in the tournament. It will display and update the brackets as you progress and call out "FINAL, semi final" etc, pretty nifty alright of course I dont see it having any real use at proper lan tournaments but for online matches its a nice reward for playing pub duel servers.
nailgun does quite a lot of damage but its really really slow. I didnt bother binding hyperblaster yet so I havent used it... just hated that frickin gun in q2 hehe. I actually got a frag with grenade launcher shooting one on jumpad as the fucker was jumping away on it, the nade went flying after him and hit him before he managed to move. the rockets are slower than q3 but not much slower. it feels like theyre slighty faster in firing + u manage to pick up more ammo for the rl. especially on edge where there are two rl ammo boxes next to one of the rl spawns (there are two on edge).
Railgun is exactly the same as q3 so.. u can change colours and its the big beamy beam etc.
Current feel I get off it is a q2/q3/(littlebit d3) with a nailgun for good measure.
Machinegun has a singleshot ZOOM mode with some ugly zoomcrosshair sniper hybrid shizat which does more damage than regular shots. I can see this working as some sort of long range finisher after a rail but I havent used it in a fight yet. Especially on edge there are too many other pickups you get to bother with mg.
Theres something called Arena CTF I dont know what that is but A WILD GUESS here; clan arena mixed with ctf..
Jumping:
same strafejumping as q3, jumps arent quite as high though. When youre going up ramps you get a height boost but stupidily enough this doesnt work for stairs which are incredibly annoying. You cant jump up stairs like you could in q3/q2 and just get stuck.
As for teamnames, say goodbye to BLUE AND RED, Now youre either STROGG OR MARINE.. eeek, again easily changed in a comp mode I predict random newbs joining stroggs as they PWN HUMAN WEAKLING MARINEZ!!!!
Things which are needed rightnow as I mentioned are brightskins, maybe better hitsounds (which are there but..) and some doublejump add.. jumping up on boxes/stairs on edge is really a pain in the ass and you end up rocket jumping for armour everytime else ull get bummed in the back.
Really cant be bothered typing properly now so suffer the long sentence syndrome.
I should probably check the CTF mode out along with the maps. I imagine it could be fun, but someone really needs to make a grapplehook mod and get it popular immediately 
Theres no question about it, this will be the next dm game whether its better than q3 or not. Right now I see room for improvement but it definitely hasnt disappointed me. Imagine q3 without osp though. As for singleplayer, is there singleplayer? I didnt realize...
Incase you were wondering if it was going to be like D3, eg. not fit to be played, dumped by cpl to be replaced by PK(ha ha pk..), only used be qcon because its id etc.. no. It doesnt revolve around hiding in shadows. There are no shadow hiding spots much to [spectator]s despair, guess hell have to learn some proper skills instead. Nope, what weve got here is an actual attempt at a real deathmatch game.
(13:58:21) (@RUMBLEBeeRICK) when i play q4, I think "this was better done in q3, this was better done in q2, this was better done in qw"
(13:58:26) (@RUMBLEBeeRICK) "but at least it doesnt suck like painkiller and doom3"
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