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quake.ie quake 4 new techniques unique to quake 4
 24/10/2005 04:33  sticky : new techniques unique to quake 4511 views | 4 replies 
x0n
PROMODE


i get pwned every day

posts : 192
administrator
ive donated to quake.ie!


ok, so far we got:

looping rockets between two teleporters: http://www.qwplayers.org/def/looped_rockets.avi (18mb)

details: kind of obvious when watching the vid

crouchsliding: http://www.gamingaffinity.com/Files/Movies/Quake%204/Trick%20Jumps/crouchslide_oblivion.wmv (~550kb)

details: when landing from a horizontal jump pad, hold crouch and release forward, directing yourself a la CPMA/QW; release crouch and quickly jump to resume strafe jumping (difficult)

lets add more as we find them.

- Ois
 
edited by x0n on 24/10/2005 04:33 

26/10/2005 12:17#1
[spectator]
Laurent Humblet




posts : 222
administrator


There is also that Nailhook thing! Very funny, lets hope theyll leave it in with the next PR:
http://www.esreality.com/?a=post&id=916901

From the readme file :
Nailhooking Q4 Tut

To start very simple you need two players so get some mates

To first try and do an easy Nailhook:
1) Find a flat wall (no windows or lights) get one player to crouch down with the nail gun out back to the wall and aim up
2) Get second player to jump on and allign accordingly
3) First player now holding crouch starts to shoot and hold and if your lucky (it is inconsitant) you will start to rise
4) Because the Nailgun knockback tends to act backwards (at low hights) the wall keeps u from going anywhere silly

A few notes player 2 can walk off the first Nailhook i achieved Wussie was AFK, goes to show

Voilla! your first Nailgunhook

More advanced techniques like going into windows and landing on ledges require the second player to be shot up a good distance higher as the hook relys on him being there, once at the right hight the player doing the hooking may now stop shooting and land the trick.

Before we go any further a couple of points
1) Nailgunhooking requires a constant aim afaik if you miss one nail you blow the whole hook, this wasn’t a problem with a wall guiding you.
2) Nailgun knockback tends to one side normally it tends to go forward (at great hights)

Advanced no-wall NailgunHooking

This requires a bit more skill on both parts

1) Position player 1 below the desired platform away from walls and ledges (and a fair distance from the platform itself), aim up with nailgun and crouch and face the platform u wish to get to
2) Position player 2 on top of player 1 and also have him crouch as this helps keep stability, have him face the opposite way (aka away from platform)
3) Player 1 must now shuffle himself so the direct aim up is right on the tip of player 2 ass, he then shoots and holds
4) Player 1 must keep the aim on player 2 while player 2 uses the movement keys to best stay on top of player one (as to ease the aim)
5) If pulled of right (and it takes a few tries believe me) a constant hook should take you up to at least quad at the longest day (we wanna see higher)

another tip if your finding the controll hard is to have the second player stand up and use the walk key instead of crouch moving (not right away though)


Any problems with this tut or the technique please post up and ill get back to you

Tut By Niklz
Technique By Niklz and Wussie

 
edited by [spectator] on 26/10/2005 12:24 

02/11/2005 17:29#2
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


Ramp boost - press jump at the right time hitting a bouncepad and you get a huge boost.
 
 

14/01/2006 17:49#3
nag
nag




posts : 8


quote :
looping rockets between two teleporters: http://www.qwplayers.org/def/looped_rockets.avi (18mb)
...
crouchsliding: http://www.gamingaffinity.com/Files/Movies/Quake%204/Trick%20Jumps/crouchslide_oblivion.wmv (~550kb)


those links are broken, got any others?
 
 

15/01/2006 13:50#4
melachi
Nasty fucker




posts : 257
administrator


u can do crouch sliding after strafejumping as well, going around corners/ or if say an item u need to pickup is only half a jump away you can crouchslide too it instead.
 
 
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