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quake.ie main news Q4Max 0.7
 18/12/2005 19:11  Q4Max 0.711298 views | 9 replies 
melachi
Nasty fucker




posts : 257
administrator


The new "unsupported" q4max version is downloadable from q4max.com
It features immense fps improvements. I currently dont get any drops on any of the maps with the vertexlightning fix. 4v4 fps is capped out now as well. Other fixes include SG bug fix etc.

The new map galang is quite decent, the rest are still a bit crud though.
Another fix to make the game more smooth is that theyve stopped the game from drawing the hud twice every frame. Now just once every frame instead which apparantly makes a lot of difference to the overall smoothness.
 
edited by melachi on 18/12/2005 19:11 

18/12/2005 18:54#1
Vinnit
eamo


.
clan : fish heads

posts : 164


Its doing more than boosting fps i had 63fps before but now it feels really smooth. Feels like qw now without the bunnyjumping. Watched a few demos and ya that galang map seems to be the best, phrantic seems pretty crap.

For people saying rail is overpowered they can use toxics demo as exhibit A. Hes hitting just about everything with it.
 
 

18/12/2005 18:59#2
melachi
Nasty fucker




posts : 257
administrator


oh yea, I forgot to mention. They fixed the hud rendering now. before q4 rendered the hud twice eachframe for some reason. its smoother now because of it.
 
 

19/12/2005 01:50#3
Searrard
GerW


who?

posts : 35


its slick alright
 
 

19/12/2005 04:17#4
x0n
PROMODE


i get pwned every day

posts : 192
administrator
ive donated to quake.ie!


I fucking hate quake 4:

---------------------------------------------
WARNING: fs_game_base q4max or fs_game q4max are not matching the current configuration ( q4max )
demo_enforceFS is enabled, need to reload engine before demo playback
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
SetRestartChecksums failed: no pak for checksum 0xb8e4defc

...

Oh look! What pak am I missing, eh, its the one that has an arbitrarily computed checksum of 0xb8e4defc

WHAT THE FUCK IS WRONG WITH GIVING ME A FUCKING NAME FOR IT?
 
 

19/12/2005 08:19#5
Jedi
jedi




posts : 240
administrator


You still going to winter CPL mel??

Edited: Only spotted it was this weekend.
 
edited by Jedi on 19/12/2005 08:21 

19/12/2005 08:20#6
Jedi
jedi




posts : 240
administrator


MEl or Vin can you post your latest config till i give it another try?
 
 

19/12/2005 14:40#7
Dardoz
Darren


ut>q?
clan : n8z

posts : 164


after watching a few of the games on cpl streams I feel almost intrigued to know if this game might actually have a future. Will I buy it after all
 
 

19/12/2005 16:57#8
[spectator]
Laurent Humblet




posts : 222
administrator


x0n: youre missing pro_bliptourney1.pk4
Dardoz: gowan, give it a go
Jedi: try this for very low-level rendering: http://www.quake.ie/post.asp?item=1919 But its not using the most recent Q4Max or Battle functions.
 
edited by [spectator] on 19/12/2005 16:57 

19/12/2005 22:11#9
melachi
Nasty fucker




posts : 257
administrator


dardoz might as well, its only 16 euro incl delivery and vat on play.com
apparantly theyre havin problems sellin em
 
 
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