Bunny Dave Wilson

posts : 148
  
| wiseguy has written up a "spectator's guide to q3dm7" which covers just about every teamplay aspect of the level without going into overly advanced tactics. its easy to understand and even has some useful overlays of the map to help you out, everyone into team dm should have a look at this...heres an extract...
a respawn will have by game default 125 health (they cannot be killed in one shot), and one machinegun with 50 bullets. out of those 50 bullets it is quite common to have 25 percent accuracy and have about 13 bullets hit the intended target. with each bullet doing 5 points of health damage, that is 65 points...not quite enough (you need 100) to kill one player...but put two respawns on one player and you can see it quickly reduces the target into a respawn themselves. teams will "cess" an area by dying, respawning, attacking until they die again and the cycle just repeats...
read the full guide here.
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