Zero Ronan Condon

Absolute Fucking Champion clan : n8z
posts : 816 site administrator
    
| this is what bunny spoke about earlier today. i am going to put the basic dm7 tactics here, and i want all the guys trying for the net team to read them. yeah, i know, you are all l33t and know them all already, you would be surprised what turns up in demos tho. once you've read these tactics and understand them, there is no reason for anybody next week to be wandering off on a tour de france around dm7, and if anyone does, well then it means you cannot adhere to even basic teamplay tactics, in which case you shouldn't be on the server in the first place. (you can obviously add ure own tactics in the time you get to talk about them before the game, but only special tactics). i am not trying to sound all hard or know-all about the whole thing, god knows that when i play i make enuff mistakes, but trust me it's very easy to analyse ppl's teamplay when you are speccing 8 guys in a level. so here they are:
basic dm7 teamplay tactics by bunny
(00 secs) --> when you spawn you rush for the nearest weapon/armor and fight your way to ra.
(00-30 secs) --> hold ra, 4 teammates in this area will make your team more effective.
(30 secs) --> go for second weapon spawn (and armor), then go en masse to quad.
(30 - 1 min) --> fight for quad, once quad is taken, attack ra and if the fight for ra is lost, everyone must pull back to quad, ya and rl
if the fight for ra is won, the other team should pull back, leaving you to set up positions at ra and possibly get a good start on timing megahealth
(1.30 - 2 mins) --> both teams stock up and get ready to take quad. the team in control of ra should attack quad late (15-20 secs before).
the other team should already be setting up defences at quad with a guy watching each door.
once quad is actually taken by either side, both sides should fight for ra, the losing side should pull back to quad/rl/ya and stock up for the next quad.
repeat cycle throughout the game.
(additional)
megahealth - every 35 seconds
ra team should nearly always send 2 players to get mega.
ya team should ambush them here and try to take mega.
quad - every 2 mins
ra team attacking quad works best if all 4 teammates hit it from 2 directions. (e.g. 2 from lower, 2 from mega)
ya team's best defence is their abundance of rls, use rocket launchers to blast entrances into quad when they expect ra team to arrive.
taking quad
concentrate on killing all opponents coming for quad and closest teammate takes it.
or
designated quad guy on your team who is well armored up times quad to the second, comes in and snatches it.
or
fight for quad, check team overlay, whoever has most armor/health/best weapon takes it.
ra team
guarding ra can become monotonous, urge to take potshots at quad or rl get stronger, resist the urge, concentrate on helping your teammates take mega each time.
ya team
keep a constant eye out for ra guys trying to take potshots at you.
be efficient at helping your team stock up with rls, plasma, shotgun, and especially ya and shards.
always send 2 (or more) in for mega.
++++++++++++++++++++++++++++++
that's it lads, i have the binds here too but havent time to put them up atm, take a good read of those tactics and try your best to put them to good use.
see you next week,
zero.
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