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quake.ie main news point release incoming
 25/01/2001   point release incoming1056 views | 4 replies 
M1ke
Michael Breen




posts : 288


id are planning a new point release to cover the mess up they made with the current 1.27g/h one. will it cause more problems or less ? only time will tell. have a read of robert duffys .plan file anyway.




point release status - we are getting close to finishing up fixing issues, from retail team arena and the 1.27g/h builds. no specifics yet but it should be in the not too distant future. this release will address all ( or most ) the bugs we have had reported and adds some new things as well. we have added a new "fs_basegame" so mod makers can base mods on other mods ( read that as use content from other mods ). there are more fps speedups, some sound fixes, general ui fixes, better collision, etc. lots of stuff and demos and protocols should all remain compatbile so 1.27g and above will all communicate just fine.
 
 

26/01/2001#1
M1ke
Michael Breen




posts : 288


they fucked up my fps and ping bad.... 127g was a pile of shit, we woulda been better without it... besides that I very much welcome updates.
 
 

26/01/2001#2
NightStrike
James Rogers




posts : 71


My versions over at xsreality
 
 

26/01/2001#3
MindPhuck
Eric Mooney


Im drinking stuff donated to quake.ie
clan : n8z

posts : 1267
site owner


With this new release, OSP will have another sweet of updates, and then the fixes to them. Wonder if they will run out of letters ?

/flame Osp off.
 
 

26/01/2001#4
Crusader
James Eavis




posts : 91


Personally I'd rather everyone kept updating Q3 and the various mods, since the switchover to 1.27g which brings compatability with TeamArena, there shouldn't be any major problems with future patches.

Besides, most reduce the number of bugs by half, and any skilled player can adjust with a bit of practice. Its not like you *have* to upgrade all the time anyway

*goes to get fire extinguisher*
 
 
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