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quake.ie main news no more q3 lag?
 11/11/2001   no more q3 lag?1203 views | 18 replies 
MindPhuck
Eric Mooney


Im drinking stuff donated to quake.ie
clan : n8z

posts : 1267
site owner


the guys from promode may have stumbled upon the most significant fix to q3 since the fps fixes last year.

it's been said that q3 has a "built-in" lag of around 50ms which the promode have overcome to give that lan feeling. worth a read.

 
 

11/11/2001#1
ThrAx
Seadna Smallwood




posts : 49


why would there be lag built in?
 
 

11/11/2001#2
M1ke
Michael Breen




posts : 288


I couldn't see myself playing on a 100 ping anywhere, so essentially will this change in the netcode only help people who play on nasty 100 pings or will it help me on a 50 ping play better.
 
 

11/11/2001#3
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
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ive donated to quake.ie!


even on lan when you have an apparent ping of 7ms, its more like 57ms
 
 

11/11/2001#4
Vinnit
eamo


.
clan : fish heads

posts : 164


sam will get around to explaining q3's "in-built" lag to us if he's not too busy riding nexs 12yr old sister like a pony *cough* anyway in qw the "inbuilt-lag" is 13.9ms (1000/72fps) and i think in q3 it's 50ms (1000/20 svfps) but i think u can have server framerate at 30fps making it 33ms but then u have to add another 8ms for ure own framerate (1000/125fps) i'm not sure about this btw i was half listening to one of sam's rambles one night.
 
 

11/11/2001#5
Drexciyian
X-101




posts : 56


did a post on xsr forum ages ago about it i think its something to do with giving hpb a better chance against ppl with sub 150 pings or something
 
 

11/11/2001#6
M1ke
Michael Breen




posts : 288


sam explained it to me once alright, i wasn't taking notes tho :/
 
 

12/11/2001#7
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


Enlighten us Sam.
 
 

12/11/2001#8
koopa
a




posts : 88


eh i wrote a big long thing but password was wrong, so the fucking page goes blank, not writing it again

basically qw has 0-28ms lag, q3 has 0-76ms lag, all on lan..
this is much worse than 76 ping solid, with 76ms ping you can just aim ahead of the enemy or something, but if you do that in q3, at the instant you press fire, you may only have 20ms lag (not 76ms), so you overshoot(miss), then the next frame you adjust your aim, and suddenly now you have the full 76ms lag, so this time you undershoot(miss,again) for no reason
 
 

12/11/2001#9
koopa
a




posts : 88


q3 has 0-76ms lag with a network ping of 0ms (lan) and 125 fps, maxpackets 100, sv_fps 20
which is fairly standard because cpl, and most online servers, use sv_fps 20, anyway max. isnt much higher (max is 30)

 
 

12/11/2001#10
koopa
a




posts : 88


also, this 0-76ms lag im talking about is based only on fps(125), maxpackets(100), and sv_fps(20)

i dont know what this other 50ms is, but i read somewhere that q3 has 50ms interpolation lan (qw has 0ms, counterstrike has 100ms by default)

if q3 has 50ms interpolation lag, then basically replace "76ms" with "126ms" for everything above
 
 

12/11/2001#11
M1ke
Michael Breen




posts : 288


where did this 76ms of lag come from, thought it was fiddy ?
 
 

13/11/2001#12
anonymous





First thing to note, q3 no longer has input or net synched with fps, that's what maxpackets is for. The eye is exceptionally good at interpolating, so the fact that the picture on screen may be 8ms behind is totally irrelevant

So that's 0-68ms

Second thing to note, the 50ms sounds rather like the lg lag - one weapon only. Noteably, the weapon everyone's raving about over on promode.org is indeed the lg - i haven't heard anyone saying how much their rail or rockets improved. Except Drex. But he don't know nuffin 'bout nuffin ;P

LG lag was there for a very specific reason. LG's damage rate is about the same as plasma, but plasma is non-hitscan. LG/PG are already the most powerful weapons in the game; with 50ms LG lag you can hit about 20%; without that, you can hit about 40% if you're good - that makes it more than twice as powerful as any other weapon; ie. it's now a one-weapon, EXTREMELY pingy game and we're stepping back 6 years in fps gaming. Some people seem to think this is a good thing, but god knows why.

Third thing to note, q3's sv_fps is exactly analagous to the builtin, unalterable qw server tick of 10 snaps a second. That means if you compare like with like, qw's effective ping is a whopping 0-114ms.

Oh and the other point worth making, is that if you play maxpax 100 on a 20 fps server, your packets and fps synch making the lag very even. On a qw server, you've got 72 c->s packets/s and 10 server updates/sec... that's a 5 second period to the lag pattern.

You never had it so good.

Vic&Bob
 

13/11/2001#13
koopa
a




posts : 88


vic&bob get your facts right, qw has NO builtin server tick, it sends an update as soon as it recieves an update from the client, to a resolution of 1 ms in windows qwsv

as for the eye being good at interpolating, we are not testing your psychic prediction abilities here, if an image is displayed 8ms later on a screen, your eye will respond to it 8ms later than it would if the image is displayed 8ms earlier on a screen, its as simple as that.

the lg thing you are talking about, the reason people dont notice the difference in rail (i do) is because _most_ people who use rail dont really 'aim' with it, they just rail 'places' on a map, even ina fight, they pick a spot in advance to shoot at, and then when their weapon is ready to fire they rail the spot, not the enemy (not all railers rail like this, but 90% do, as a result of q3's shit netcode probably, you cant usually rail at the person and hit always)

as for lg lag being there for a specific reason, nope, lg is not lagged in gamecode, unlike plasma, rl, etc.
if they wanted it to be lagged, they would have lagged it in gamecode.. as it is, lg is EXACTLY like a rail which fires 20 times a second in the gamecode.

youre right, we never had it this 'good', we had it fucking BETTER.
 
 

15/11/2001#14
Sky
Rick Walker




posts : 90


" haven't heard anyone saying how much their rail or rockets improved"

go play it then Rail acc's up about 10-15% in the games I've played, even on higher pings. Can't wait for this to get into osp.
 
 

15/11/2001#15
saik
mr.nobody




posts : 242


q2 has a server "tick" of 10. maybe thats what you are thinking of (gives u nasty 100ms lag EVERYWHERE) which explains how modemers seem to manage better in q2 than in most other games.
 
 

18/11/2001#16
koopa
a




posts : 88


yeah, whats more is, in all games, all the rate command does is basically tell the server to skip sending an update if the rate quota has been reached for that time unit (probably 1 second, not sure)

so if you play on rate 5000(qw) or 6000(q3) like most isdn'ers, its like having sv_fps 10 in fights, and 20 otherwise - this could even be WORSE than just setting rate 100000 and snaps 10
also, client snaps setting between 10-19 connected to a server with sv_fps 20 will be the same as snaps 10

 
 

18/11/2001#17
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


so what rate and other settings should an isdn player use in q3, with the new netcode?
 
 

18/11/2001#18
koopa
a




posts : 88


dunno, i use rate 6600, snaps 20+, maxpackets 100 on 64k isdn

 
 
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