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quake.ie main news doom iii update.
 20/08/2002   doom iii update.3616 views | 7 replies 
Jay
Dave Jeffreys




posts : 178


i've just read an article over on ign.com about the presenation and demos given by id software at quakecon 2002 on the upcoming doom iii.

it's a two page article (page 1, page 2) that gives a promising outlook on the game. they seem to be working really hard at recreating an in-game atmosphere that made the origonal, doom i so popular and enveloping.

here's a snip...

if you look closely you can tell, but for my money it looks better than anything i've seen in the gaming industry ever. "in stills, you'll see the edges and look lower polygon to people," argues neilsson, "but when you actually see it all actually moving and all of the detail, you'll be like, okay, wow." of course, this means that the team has to create these incredibly detailed models to start. "the technology has definitely added a lot more time to make textures and monsters and everything. we can't just paint the wall anymore, we have to go and model every nook and cranny and bolt and nut. so building all of that stuff takes a lot more time."

if you are looking for more info on doom iii you can find a lot of stuff including articles, files and screenies over at the phobos lab.
 
 

20/08/2002 17:15#1
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


"Apparently the game will ship with multiplayer, but will likely only support 2 to 4 players with basic modes of play. The possibility of greater multiplayer capabilities, which id has thought about, will be left to the inevitable expansion packs apparently. "

Let Zoid, Strider & Co do the multiplayer, at least they wont make a complete fuckup of it, like id made of Quake3
 
 

21/08/2002 05:29#2
2fish
two fishh in a tank..




posts : 39


whats more likely is, some gimp like arqon is going to do it, and make a complete fuckup of it, like OSP

complete with hacked skins, wasting extra cpu, and of course bloated netcode
 
 

21/08/2002 09:46#3
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


ah sweet precious bloated netcode.
 
 

21/08/2002 11:37#4
Jay
Dave Jeffreys




posts : 178


If you think about it, Quake 3 shouldn't have ANY more requirements on the network code than Quakeworld did. If it worked over a frigging modem for quakeworld, then there is absolutely no reason why Quake 3 shouldn't. Oh wait it does, but is just UNPLAYABLE.

I wonder is there anyone that we can put pressure on to do something about these problems before we lose EVERYBODY to CS?
 
 

21/08/2002 15:28#5
gerry
Philip Brennan




posts : 57


people say quake3 is more complicated, but thats only the graphics, and that doesn't get sent down the wire. As you say, theres no good reason for this. All you send are co-ordinates, and yes someone should sort it out. Unfortunately I think it would require a major rewrite...
 
 

21/08/2002 22:42#6
CH
Mr. CH


bite my shiny metal ass!
clan : fish heads

posts : 98


bad netcode makes baby jesus cry
 
 
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