Jay Dave Jeffreys

posts : 178
    
| i've just read an article over on ign.com about the presenation and demos given by id software at quakecon 2002 on the upcoming doom iii.
it's a two page article (page 1, page 2) that gives a promising outlook on the game. they seem to be working really hard at recreating an in-game atmosphere that made the origonal, doom i so popular and enveloping.
here's a snip...
if you look closely you can tell, but for my money it looks better than anything i've seen in the gaming industry ever. "in stills, you'll see the edges and look lower polygon to people," argues neilsson, "but when you actually see it all actually moving and all of the detail, you'll be like, okay, wow." of course, this means that the team has to create these incredibly detailed models to start. "the technology has definitely added a lot more time to make textures and monsters and everything. we can't just paint the wall anymore, we have to go and model every nook and cranny and bolt and nut. so building all of that stuff takes a lot more time."
if you are looking for more info on doom iii you can find a lot of stuff including articles, files and screenies over at the phobos lab.
|