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quake.ie main news custom locs
 23/08/2002   custom locs3817 views | 8 replies 
Illkillya
James Galvin


Entering a world of pain
clan : fish heads

posts : 892
site administrator
ive donated to quake.ie!


i noticed a post by a guy called kjoer on the savage ctf forum regarding a new q3 utility called map2loc. this is a tool he made with griffon26 which allows you to extract the location marks from riginal q3 maps, as seen in the hud team overlay and convert them into osp location mark cfgs, ready to be customized. you need the included bspc.exe to decompile the bsp file from the pk3 file into a map file (plain text). then you can use map2loc.exe to filter out the entities with classname "target_position" and output these into an osp loc format.

you don't have to worry about all that though, since hes done the work for us already:

"i've made a zip containing all the original locs extracted from all popular tdm/ctf maps with the tool above, to spare you the work. u can just unzip it into your q3 dir (be carefull not to overwrite any existing locs). if a particular loc is empty, that means the bsp contained no location markers (doh).

fire up q3, connect to an osp tdm server, type cg_customloc 1. not happy with the result? (well these are the original locs from the maps.) just edit the loc cfg."


you can download the map2loc tool here or just get the ready-made zip.

 
 

27/08/2002 10:55#1
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


will be good once editted.
 
 

27/08/2002 17:03#2
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


..done up some loc files for some of the main maps we play, got rid of the likes of the "upper hallway" bollocks in DM7 etc. You can get them here if you can be arsed.
 
 

27/08/2002 17:34#3
Jedi
jedi




posts : 240
administrator


does it also show the new locations on the team overlay or is it just when you hit you location bind.??
 
 

27/08/2002 19:25#4
saik
mr.nobody




posts : 242


overlay, not on #i osp bind
 
 

23/08/2002 17:31#5
anonymous





nice

anonymous
 

27/08/2002 19:43#6
Zero
Ronan Condon


Absolute Fucking Champion
clan : n8z

posts : 816
site administrator


we were using the #L which is different coz the inbuilt locs are shit. but now we have the "inbuilt" locs in the locs folder and can modify it.
I thought initially u could just modify them as they were, but found after than you can open say, the ospdm6 loc file and remove all but one location, then run around the level doing the "\addpos " command all over the map, colour codes n all. its class, you can totally redo each map.
 
 

28/08/2002 00:45#7
Jedi
jedi




posts : 240
administrator


Thx Z.
 
 
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