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quake.ie main news my 1st impressions
 19/10/2005 13:59  my 1st impressions13198 views | 51 replies 
melachi
Nasty fucker




posts : 257
administrator


railgun doesnt do 75dmg, still does 100dmg.
the game is about the same pingwise as in q3 so put the isdn away.
been playing duels against 0 ping fooki with 100ping but right now its quite spammy with the rocket launcher.
With my specs i hold a fairly constant fps on the edge at 63 drops to 55 when istand in the middle on the ledge. The 63 fps cap leaves something to desire tho, in the end it feels like the game couldve done with a higher cap. The game isnt as system demanding as D3, mainly as the maps dont have SHINY THINGS AND 10000 shadowcorners. Belive it or not 63 fps feels somewhat smooth. Im using "low settings" at 640x which makes it fairly messy and hard to see, well especially at 8 in the morning... Think I could try 800x600 though. Spawntimes for armour is the same 25 sec, mh 35 etc. pc spec is 3000+ 64 amd radeon 9800pro 1gig of ram, not a highspec pc at all I thought it would be horrible as D3 was but its smooth at least in duelling. right now there arent any brightskins. game definitely needs it but expect a gamemod similar to OSP soon anyway. all the q3 crosshairs are in anyways.

It has a really cool built in tournament system, with brackets in the game. Basically you can have a tournament server, people will connect and you can start the turnament and people will play games and advance in the tournament. It will display and update the brackets as you progress and call out "FINAL, semi final" etc, pretty nifty alright of course I dont see it having any real use at proper lan tournaments but for online matches its a nice reward for playing pub duel servers.

nailgun does quite a lot of damage but its really really slow. I didnt bother binding hyperblaster yet so I havent used it... just hated that frickin gun in q2 hehe. I actually got a frag with grenade launcher shooting one on jumpad as the fucker was jumping away on it, the nade went flying after him and hit him before he managed to move. the rockets are slower than q3 but not much slower. it feels like theyre slighty faster in firing + u manage to pick up more ammo for the rl. especially on edge where there are two rl ammo boxes next to one of the rl spawns (there are two on edge).
Railgun is exactly the same as q3 so.. u can change colours and its the big beamy beam etc.
Current feel I get off it is a q2/q3/(littlebit d3) with a nailgun for good measure.
Machinegun has a singleshot ZOOM mode with some ugly zoomcrosshair sniper hybrid shizat which does more damage than regular shots. I can see this working as some sort of long range finisher after a rail but I havent used it in a fight yet. Especially on edge there are too many other pickups you get to bother with mg.

Theres something called Arena CTF I dont know what that is but A WILD GUESS here; clan arena mixed with ctf..

Jumping:
same strafejumping as q3, jumps arent quite as high though. When youre going up ramps you get a height boost but stupidily enough this doesnt work for stairs which are incredibly annoying. You cant jump up stairs like you could in q3/q2 and just get stuck.

As for teamnames, say goodbye to BLUE AND RED, Now youre either STROGG OR MARINE.. eeek, again easily changed in a comp mode I predict random newbs joining stroggs as they PWN HUMAN WEAKLING MARINEZ!!!!

Things which are needed rightnow as I mentioned are brightskins, maybe better hitsounds (which are there but..) and some doublejump add.. jumping up on boxes/stairs on edge is really a pain in the ass and you end up rocket jumping for armour everytime else ull get bummed in the back.

Really cant be bothered typing properly now so suffer the long sentence syndrome.
I should probably check the CTF mode out along with the maps. I imagine it could be fun, but someone really needs to make a grapplehook mod and get it popular immediately

Theres no question about it, this will be the next dm game whether its better than q3 or not. Right now I see room for improvement but it definitely hasnt disappointed me. Imagine q3 without osp though. As for singleplayer, is there singleplayer? I didnt realize...

Incase you were wondering if it was going to be like D3, eg. not fit to be played, dumped by cpl to be replaced by PK(ha ha pk..), only used be qcon because its id etc.. no. It doesnt revolve around hiding in shadows. There are no shadow hiding spots much to [spectator]s despair, guess hell have to learn some proper skills instead. Nope, what weve got here is an actual attempt at a real deathmatch game.

(13:58:21) (@RUMBLEBeeRICK) when i play q4, I think "this was better done in q3, this was better done in q2, this was better done in qw"
(13:58:26) (@RUMBLEBeeRICK) "but at least it doesnt suck like painkiller and doom3"
 
edited by melachi on 19/10/2005 13:59 

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19/10/2005 08:19#1
MindPhuck
Eric Mooney


Im drinking stuff donated to quake.ie
clan : n8z

posts : 1267
site owner


sounds very good, but whats really new in q4 ? what other maps did you find ?
 
 

19/10/2005 09:37#2
CH
Mr. CH


bite my shiny metal ass!
clan : fish heads

posts : 98


what spec PC do you have mel?
 
 

19/10/2005 10:19#3
melachi
Nasty fucker




posts : 257
administrator


We only played two maps, we got stuck playing edge for a while.
pc spec is 3000+ 64 amd radeon 9800pro 1gig of ram, not a highspec pc at all I thought it would be horrible as D3 was but its smooth at least in duelling.
Ill upgrade soon though, it dips 5-10 fps at some places(not much on edge, only on the ledge at mid) but at least I can play without going crazy.
 
 

19/10/2005 10:58#4
Spaceman
Paddy Conway


The Dude Abides
clan : fish heads

posts : 266
administrator


wannnnnnnnnn
 
 

19/10/2005 11:29#5
[spectator]
Laurent Humblet




posts : 222
administrator


Nice one, its good to hear that the game runs well and plays well!

Brightskins? Tell me then why use a new engine if its to use brightskins? Quake 3 was running pretty well, why use a new engine? For more polygons or some funny bump-mapping thing? no! Change the engine for real-time shadown, thats it!!! Add places where ppl can hide! No brightskins! Just get skilled at seeing/guessing someone in the dark, change the dynamics of your gameplay! Everybody can see a bright green TankJr passing by, it requires a whole set of new skills to see or guess that someone is there, almost invisible in the shadows...

 
 

19/10/2005 11:33#6
bAz
bAz


hurray for chess(e)

posts : 288


just wait for someone to ray trace open source Q3.

From the vids shown, youd need Brightskins to see the nme.

Looks ok, like a EA version of quake.

supar
 
 

19/10/2005 11:59#7
CH
Mr. CH


bite my shiny metal ass!
clan : fish heads

posts : 98


monitor gamma up full. check!
monitor brightness up full. check!

kids will go blind. forgodsake think of their eyes!
 
edited by CH on 19/10/2005 12:00 

19/10/2005 12:01#8
CH
Mr. CH


bite my shiny metal ass!
clan : fish heads

posts : 98


nm
 
edited by CH on 19/10/2005 12:02 

19/10/2005 12:31#9
melachi
Nasty fucker




posts : 257
administrator


spectator the game isnt about being good at seeing a chameleon at the wall.. deathmatch games arent fucking africa sightseeing tours.
It doesnt require a whole set of new skills to see it. Its just unnecessary.
"GUess that someone is there"?

Dude youre promoting horrible gameplay.. As a a great dueller you know where your opponent is most of the time, but shadows and chameleon skins are just lame. You know hes there its just prohibiting skill depth and focus on actual aim and situational reaction which promotes spectacular gameplay. Period.

If you want that shit go and play a realism game/mod. You want bumpmapping and realtime shadows? Great. This just means that you operate on the casual gaming level. The competitive scene completely disagrees with everything you say there.

The 63 fps is ok but it could do with a higher fps cap.

Seriously, people on this site dont play quake for spectacular graphics. PLay for fast competitive gameplay which doesnt involve BLENDING in with the background like youre the friggin Predator. Maybe youll realize this once youve gotten involved in playing high level games and realize what the gameplay is all about. Q4 adds nice graphics for the graphics card developers to lick their mouths with n the casual gamer something to rant about. comp scene doesnt really give a shit about that. WOuld be happy with q3 and qw still at the cpl but they arent now are they? Change doesnt frighten anyone but still need to keep the dm games to the same principles which have let you experience all those great matchups in the first place. most of us who are moving on from qw/q2/q3 are welcoming q4 for a slight mixup in play which is completely irrelevant to graphics. As for brightskins, being stealthy and keeping your opponent on their toes is all about map rotation/movement, not hiding in a dark corner with your NINJASKIN on...

THIS IS NOT A GEORGE OF THE NINJA JUNGLE GAME OK!?
Basically what you want is comparative to a game which involves going all Metal Gear solid 3 in the jungle "Oh lookit the bush is moving better get my highskill binoculars out to make sure". Quake is about freeflowing fast gameplay where emphasis is on STRATEGY, AIM AND JUST SHEER SITUATIONAL REACTION SKILL. NOT MOVING BUSH SPOTTING TECHNIQUES. COMPRENDE? It just doesnt go hand in ahnd maybe youll realize this one day. If you dont like it Im sure youll do just fine in a non dm game. but realize this, brightskins will be implemented and standardized for competitions/clanmatches in this game asap so you might as well just get used to it or go and play Battlefield2.
 
edited by melachi on 19/10/2005 12:46 

19/10/2005 12:43#10
[spectator]
Laurent Humblet




posts : 222
administrator


I think that forcing the enemymodel to the more obvious model provided (white medic?) is something I wouldnt mind where a blind-me bright green skin would feel like cheating on the engine ... This is new generation rendering which brings new generation of gameplay. If you dont want the added shadows and the new gameplay thats tied to it, go play q3

Anyway, soon a pro mod will be released and brightskins will ruin it all in dark hallways ...
 
 

19/10/2005 12:48#11
melachi
Nasty fucker




posts : 257
administrator


Go play q3? Go play fucking doom3 singleplayer...

What cheating the fucking engine? QUAKE 4 WAS NEVER GOING TO BE ABOUT HIDING IN THE SHADOWS. Havent you realized that people are cheating the q3 engine as well with all their personalizing.. Oh but maybe you did realize that all of this ADDED to different types of styles in gameplay and DID promote more skilldepth than using chameleon skills ever will. I know this is hard for you to get but brightskins promote much more skilldepth than chameleon skins, please get it into your head before I go crazy.
 
 

19/10/2005 12:59#12
[spectator]
Laurent Humblet




posts : 222
administrator


mel, I havent seen the q4 jugle level yet on screenshots/videos coz, oh, thats right, there is none... wtf are you talking about chameleon effects/ninjaskin? Go get some sleep will you? Im well aware that the quake series are fast-action based instead of camping games, I dont need your useless sarcasms thank you very much.

Im only saying that if you have a couples of dark corners in one map, you might use them to your advantage to avoid getting cheap-fragged. It could be some new gameplay concept nobody is used to and it could be very interesting.

I remember the quakecon doom 3 1v1 deathmatch Fatal1ty vs Daler and at some point Daler was hiding on the map and Fat went right pass him and didnt see him. He could have shot a rocket into the dark corner just to play it safe but he didnt and Daler got away, thank to the shadows.

If brightskins were on, he would have been fragged.

New game, new gameplay, Id say no brightskins ...
 
 

19/10/2005 13:12#13
melachi
Nasty fucker




posts : 257
administrator


"I remember the quakecon doom 3 1v1 deathmatch Fatal1ty vs Daler and at some point Daler was hiding on the map and Fat went right pass him and didnt see him. He could have shot a rocket into the dark corner just to play it safe but he didnt and Daler got away, thank to the shadows."

Haha, so thats the sort of generally lame and frowned upon gameplay you want?
Proves my point doesnt it. Fucking ridicolous. Its not part of the game and will never be a good part of the game. If you want to avoid being "cheap fragged" as you put it you can put your brains to use and manuevere around the enemy which has been part of the game forever. I guess youve never realized that play because you dont actually have any real background in playing duels. BUT AGAIN, I REPEAT; QUAKE 4 WAS NEVER MADE WITH INTENTION TO HIDE IN SHADOWS.
THERE ARE NO SHADOW HIDING PLACES IN Q4 even with high qual settings as you probably like to play it while having your crossaint or whatever the fuck you do. I dont even know why the hell youre bring shadows darkspots up anyway. Have you even played the game? Anyways the points you do bring up are ridicolous.
Also, I talked to daler and hes not a fan of shadows or d3 either...

Anyways, I cant prove a point to a brickwall which has newb spelled out all over it so Im just gonna stop throwing the ball at it. You can like take the newb to the pond, but you cant make it drink LIKE!!! ok many thanks and goodbye + dont talk to me forever! Have fun with your shadows. Youre not a quakeplayer, youre a graphicsperv, go away. ACtually I like good graphics too, when Im playing a game on my tv against scripted AI in the future on the xbox 360. ACtually, might as well just watch a movie then, that has ultimate graphics.
 
edited by melachi on 19/10/2005 13:20 

19/10/2005 13:30#14
bAz
bAz


hurray for chess(e)

posts : 288


bloody foreigners ...
 
 

19/10/2005 13:37#15
melachi
Nasty fucker




posts : 257
administrator


I thought I was in Nigeria though :{ No wonder I didnt see any lions... or ak47s.
 
edited by melachi on 19/10/2005 13:37 

19/10/2005 13:43#16
[spectator]
Laurent Humblet




posts : 222
administrator


eeh, mel, have I done something wrong to you?

I bring the shadow point in because brightskins will cancel it and it would be a shame because I believe that the shadows could be an interesting new addition to the actual quake gameplay.

Stop shouting and go back to nice mel please, I think my point isnt that ridiculous, even if Im not the best q3 dueller in my country ...
 
 

19/10/2005 13:47#17
melachi
Nasty fucker




posts : 257
administrator


There are no shadows to cancel, read what I say before replying. The only thing no-brightskins do are to blend in with textures which has no comparable beneficial effect to the skill depth as brightskins would (repeat= allows focus on aim/situational reaction). Im just getting sick of repeating myself.
 
 

19/10/2005 13:54#18
CH
Mr. CH


bite my shiny metal ass!
clan : fish heads

posts : 98


kiss (gay style) and make up
 
 

19/10/2005 13:54#19
Vinnit
eamo


.
clan : fish heads

posts : 164


shadows are teh suck.
 
 

19/10/2005 14:41#20
Jedi
jedi




posts : 240
administrator


nice to see the community is back again. Let the bitching continue. AHhhhhh the good old days.
 
 
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