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| rxr just released a new version of kteams pro with some major bug fixes and some very very cool features. its still a beta, but its getting very close to the final version. you can download the new ver locally or visit the kteams pro site and have a look-see yourself.
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theres an interesting poll on challenge-tv concerning the best dm4 dueller in the world. its not surprising that koopa is leading the poll for now, ahead of pietro, dag, lakerman, kane, sod, griffin, reload, timber, and emm... hawkki...
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the european conference is 2x8 clans and the scandinavian conference 2x6 clans - this sees a sharp decrease on previous incarnations of the eurocup, excluding some of the smaller gaming nations such as, cough, ireland.
the list of clans is available here. my favorites for the event would have to be sk with their new squad ... but ic will run them very close - besides that, i can't see anyone else running away with it.
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this is the title of frosts column over on esports-america. for some, you will reckognise this story, for others, you won't have a clue.
its about a woman from the irish gaming community who basicly preyed on peoples emotions which lead to some startling events. check it out.
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barrysworld have opened their doors to a new 2v2 cpm league. ran by your very own drexciyian, empedocles and a little bit by myself, there gonna bring you the best in cpm action. check out the cpm league site.
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i'm just back from watching crimson curse play elite strike in the cal ctf league, the first time gtv has been used in q3 ver 1.29. when 1.29 was first released, the lack of gtv support was a major worry, but from what i've seen its as good as it ever was. this doesn't affect us much in europe since we're still stuck on 1.27, but at least we know that when we do upgrade, gtv should already be sorted (this version won't be released publicly, since its the first test, but we can expect a public release in the future).
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the warped reality invitational league website is up and running now, so i can give a bit more info on the league itself. the league has some interesting rules, such as a max of 7 players in each squad. each week, the fixtures will be given, but no date or time set, as this is left up to the clans to sort out between themselves. if this works well, then it could really be good for the league, allowing each clan to field their best four players. to silence potential moaners, there are no surprises in the map pool: dm2, dm3, e1m2, e2m2 and androm9. each clan picks a home map, one point for a win, and a bonus point for winning both maps. a change of plan scrapped the qualifying, and qc, fe, and mor were admitted to the league without having to fight off competition. these are the groups:
| group a | group b | | gt | 4kings | | jams | wr | | mor | fe | | denial | qc |
group a is by far the more difficult group by the look of it, and while dn are likely to finish top without much trouble, there will be some good matches in deciding 2nd place. gt's lineup consists of nexus, honky, lorcan, vincent, koopa, razor, and creamylust.
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another week down, and another close fixture sees ts narrowly miss out on valuable points. this week they took on title hopefuls potzw on q3wctf1 and 2, but failed to cap, thus conceding defeats of 0-1 and 0-2 which leaves them one point outside the relegation zone, ahead of pr who have two games in hand.
a similar situation in div1 sees bio 3rd last ahead of so and gm (who have withdrawn). the bottom 4 clans go down in this division, and bio are 7 points with a game in hand behind ss, to whom they lost this week, 0-2 and 1-4 on q3wctf1 and 2 respectively. this loss is likely to prove critical in deciding bio's placement in the league next season. today they played the postponed iqs fixture, but had no luck there either. they lost respectably 3-0 on q3wcp5 before getting trounced 7-0 on q3wcp7, iqs scoring almost a cap a minute in the middle of the game. luckily bio's remaining fixtures include games against the other two bottom placed sides, omg and so. while both of these teams are quite strong, they have been struggling this season, and bio will want maximum points from those games and something from the mtw game in order to send ss down to div2 instead of themselves.
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the bring
it on movie is now online with a low res and high res version available
for download from quake.ie. it was put together by liquid from clanbio
and is definitely one of the better produced .avi's i've ever seen for
quake 3. it's 7.5 mins long and well worth a look at high res.
it's available
to download from quake.ie ftp
high
res (70mb)
low
res (16mb)
due to a
high demand we have an extra mirror available here.
thanks www.gunpower.be
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this week in the bwdml saw some good results with bio getting a draw vs mistermen seeing them retain 3rd place in div1a - if they can keep up the form there's a possibility they could make the bwdml finals. fh also beat >> in two fairly close games which sees them just edge out of the relegation zone in division 3b, they need to get points out of the iu and rush games to secure a place in division 3. hat's game vs ice was postponed. they're currently 4th in division 2a with a few games in hand. they could possibly snatch promotion yet - this tuesday sees a decisive game vs c* which will shape the division. bio hpb had a tough game against cable internet clan and lost twice in div 4d, although dm7 was a close game cic had a 10x ping advantage.
bio - mr : 111-67 | 83-106 - 3rd div1a
hat - ice : postponed - 4th div2a
fh - >> : 88-73 | 96-89 - 7th div3b
bio.hpb - cic : 59-142 | 67-103 - 7th 4d
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funny thing over on challenge-au about some spa with an imaginary friend who got caught cheating in cs. he writes a column basically saying "i don't cheat, my mate installed cheats on my machine, and punkbuster caught me." (punkbuster is the qizmo effort for cs).
then his "mate" adds first reply to the column totally backing him up, surprisingly enough using the exact same style of writing as the guy himself. even says of himself : (quote)"i am hopeless at tfc and cs. i cheat to make things interesting....i did put cheats on his computer..." etc.
have a read of it, it's so pathetic it's funny.
(disclaimer : maybe i am wrong and two idiots like this actually exist and not just one.)
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eurocup iv is upon us! the fall 2001 season will see three eurocups, just like the spring 2001 season: the counterstrike eurocup, the q3dm eurocup and the utctf eurocup. all three will be called eurocup iv for easier future reference. you can find more details on the eurocup site.
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i see on zero's column that he has thrown together a quick help section for people who want to get on their feet in qw/mquake.
check out his column
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a potential map for quakelords season 2 is up and running on kali.ign.ie:27501, just type in "mgbase" in the console and it will load up the server-side new version of the map, modified my mindphuck(mainly) and myself.
it's a first effort, there are a few bugs in it, (e.g. we moved the shaft but forgot to delete the first one, and now 2 of em are together), but we are trying to make the map viable for a 4v4 war. so hop on, take a look and let us know what you think.
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this week of the bwctfl was not very successful for our clans. last thursday bio took another heavy defeat (0-6 and 0-9 against wr on q3wctf2 and q3wcp1) which saw them drop to 8th in div1, just outside the relegation zone, although neo have four games in hand which should allow them to move up the table. bio will be hoping to gain enough points over the remaining weeks to knock ss or nv into the bottom four.
in div2a, ts shared the points with lkff after two close games on q3wcp5 and 7 finishing 3-5 and 3-1. despite a lot of good performances this season, and a number of single cap losses, ts lie 3rd from the bottom of the division, ahead of 5e who no longer play ctf, and lkff who have 4 games in hand. the bottom 3 clans get relegated in this division, so ts will be hoping for wins in their remaining two games. they face a daunting task next week against potzw, but a default win over 5e in week9 will help them to remain in div2.
fh regrettably had to withdraw from the league, with a variety of problems causing player shortages, from holidays to broken computers and injuries. it came at a bad time while i'm out of the country, and even though i get back in time for the final week of the league, i could not guarantee a team for two games next week, so conceded a default to n2s rather than have to waste their time again.
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quakelords season 2 is set to kick off in a few weeks time, and by general concensus we have ditched androm9 and ukcldm2. the current maps are dm2, dm3 and e1m2.
we are looking for at least one if not two more decent maps to use for the competition, so if anybody has any ideas mail myself or mindphuck.
another idea we have had is to do our own "tmp" versions of current quake maps, like abuse. i have posted a "bsp to map" converter in the files section for anyone who feels like giving it a go. we ourselves are currently about to have a look at changing e2m1 and mgbase.
let us know what you think.
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if you like watching your computer game slowed down with accompanying scratchy metal playing then this is for you. slo-motion frags from some of quakeworld's top players and i can't comment yet as i haven't seen the thing. big download either way. grab it locally here.
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a thai man has died from heart failure during an all-night computer game.
the 22-year-old was found dead at his computer terminal in an internet cafe in chiang mai.
police say his friends told them he was addicted to the game and played it from wednesday evening until he was found slumped over the computer's keyboard at noon on thursday.
they confirmed that thanet sommoi, a worker at a ceramics factory, died from heart failure.
he had been playing half life: counter strike, which casts players in the role of terrorist or counter-terrorist. up to 32 people can join in on the internet.
police say investigators believed thanet developed tension and fatigue after playing the game for hours, and his heart eventually failed.
the nation reports he was taken to hospital, but was pronounced dead after doctors failed to revive him.
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today saw the final week in the quakelords league. played over four weeks it was an excellent league and very enjoyable. heres the final standings -
1st: tsw - 7 wins (710 frags)
2nd: inc - 6 wins (513 frags)
3rd: jams- 5 wins (1066 frags)
4th: nd -- 4 wins (633 frags)
5th: gt -- 3 wins (-183 frags)
6th: cw -- 2 wins (-701 frags)
7th: cd -- 1 wins (-412 frags)
8th: zt -- 0 wins (-1656 frags)
a big congrats to tsw for being great champions and a huge thanks to all those who made it a sucessfull league in participating. season ii in a few weeks time.
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while interest in q3 has been waning steadily lately, there has been a substantial revival in the qw clan scene. this is set to get a boost with the introduction of a new invitational uk-based tourney run by matsui of warped reality. there will be six seeded teams, all familiar names consisting of dn, jams, 4k, qc, wr, and our very own gt. the two remaining spaces will be filled from those of the remaining clans who qualify, including wh, fe, mor, and another to be announced.
the league aims to improve the uk scene and allow the less active clans to develop. the invitational website should be located here but its a bit under construction now by the look of it expect more info during the week.
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week 6 of the bwctfl saw bio take a heavy defeat at the hands of the title-hopefuls and division leaders xyz, 11-0 on q3wctf2 and 4-0 on q3wcp1. ts in div2a managed to get a good 5-2 win over wc on q3wctf2, before losing their cp1 encounter by the minimum 1-0. the fh vs n2s game in div3c was postponed and will be played next sunday.
also, honky tells me that ukgamer have opened sign-ups for the ecal iii. the third season of the european clanarena league promises to be very competitive with two exciting seasons experience. some dangerous new clans have been formed, and some of the former giants are unlikely to enter. as soon as the participants are confirmed i'll take a look at the clans involved and give my tips for the title 
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thanks to mp, ecksor and dev, they sorted out the problems with the server, and we are back. hopefully we should have vishnu up asap, but if not we can throw quakelords servers up here temporarily.
well done lads, more later.
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i hav'nt been giving as good a report as i have in previous seasons, but with hand on heart, i'll try. i have given up playing q3 competitively (due to shit network code that has finally pissed me off too much) and i have begun honing my coaching skills. so, i'll put in a decent effort now 
were into week 5 of the barrysworld tdm leagyes and things are starting to shape up. were getting to see how our clans are doing. bio are doing very well in division 1, sitting in second place. just below 4k. hat just snatched the 1st place spot in division 2 and fh are having a bad time in division 3. here's how the games played out this week on dm7 and dm14 -
bio - div : 81:90 | 55:89
hat - rw : 110:48 | 130:31
fh - ci : 35:177 | 53:130
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here is a really class bit of fun. you've seen the arcade games, youve played them to dead, now do it with stick figures!
its great fun. (btw, reload is space)
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possibly the best quakeworld clan ever is going to disband. flaming fist is one of my favourite clans ever and certainly the most talented. they played over 65 wars in two years and only ever lost 3 times.
their last ever game will be on sunday night, 22 cet (11pm), against slackers. no details on any qizmo's yet, but there will be qizmos set up for people who wish to watch this final game which will be played best out of 5 games.
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in a nutshell, an email was leaked(?) by the cpl. it was to the cpl sponsors.
the e-mail contained a set of quotes from various major news sites on quakecon, painting the cpl's in a favourable light by comparison.
having a look around other sites, like quakenation and challange-world, it is very clear that most of the gamers are unhappy with this eye opening incident. altough, the cpl is a business, do people have to 'bend' the truth to get the same results?
what i find interesting is how he makes out how bad quakecon was ran, which was probably due to the power problems (sounds familiar?). but a recent cpl qualifier, and i could name some events too, was ran just as 'bad' if you were to paint it with the same brush he does. i wont go much further into this.
while your thinking about that one, check out what angel munoz himself says about the letter over on the cpl forumns.
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i got a bit a time on my hands this week and i've always been dying to do this. i've put together some highlights of this weeks quakelords league. its my first attempt at this so no larfin!
i only had four demos to work with so its not got alot of quick shots, maybe next sunday, more people will make demos. anyways, go download it here.
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the bwctfl passed its half-way mark yesterday in week 5. heres how ts and bio fared in last week's (fh got a default win).
in div1a, bio played their first bwctfl game of the season and were heavily defeated by tc, scores of 9-0 and 7-1 on q3wctf3 and q3wctf2 respectively.
ts (in div2a) played the belgian clan iced, that match finishing 4-1 on wctf3 and 3-1 on wctf2.
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in an effort to further professionalize the sport of competitive gaming, the cpl will no longer allow players to represent themselves with a nickname in league tournaments. the cpl now requires that all players use their surnames in official cpl matches.
for example, john smith, formerly known as wrecker from team zbg, will now be zbg|smith. variations to this format will be allowed for duplicate surnames within a team. all team tags will be uniform and subject to approval by the league.
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