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quake.ie main news
  Creative Fatal1ty 1010 Mouse - 19/12/2005[spectator] | 11256 views | 0 replies 
For the Wingman lovers, here might be a mouse that will fit your nostalgia needs :

http://esports.ampednews.com/?page=articles&id=6501


  Q4Max 0.7 - 18/12/2005melachi | 11297 views | 9 replies 
The new "unsupported" q4max version is downloadable from q4max.com
It features immense fps improvements. I currently dont get any drops on any of the maps with the vertexlightning fix. 4v4 fps is capped out now as well. Other fixes include SG bug fix etc.

The new map galang is quite decent, the rest are still a bit crud though.
Another fix to make the game more smooth is that theyve stopped the game from drawing the hud twice every frame. Now just once every frame instead which apparantly makes a lot of difference to the overall smoothness.


  CPL Winter Championship 2005 - 18/12/2005[spectator] | 9700 views | 3 replies 
As you probably know, this week-end is the CPL Winter Championships with a 30.000USD Q4 1v1 tournament (http://www.thecpl.com/winter2005/).

I have been following a few matches via TSN (www.tsncentral.com/go?play=q4) and its great to see some very high quality games going on.

Dont miss the final today(Sunday) at 20:00 GMT (14:00 Dallas time): Cooller vs Toxic.

Both have played very well during the entire tournament. The swedish got beaten on the third map by the russian when they met at the last round of the winner brackets (Phrantic 3-7, Lost Fleet 17-6 and Galang 8-13).

Tox went into the lower brackets just the time to beat his compatriot Fox in two maps: Lost Fleet 12-9 and Phrantic 27-6 and he is now ready to give Cooller a rematch in the Championship Final.

Brackets and coverage :
http://www.esreality.com/?a=post&id=959224


  Q4 NationsCup... - 15/12/2005Illkillya | 9672 views | 11 replies 
Do you think Ireland should enter? What active players do you know who would be willing to commit several nights a week?


  Quake 4 Patch 1.0.5 BETA - 13/12/2005[spectator] | 9514 views | 5 replies 
A beta patch that is based on hardware optimisation and some network issues but not gameplay.

id Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type.

I have a P4 2.8 with Hyper Treading so I will try this and hope Ill feel the difference.

http://www.esreality.com/?a=post&id=956510


  Quake 4 ASE problems etc - 12/12/2005x0n | 9013 views | 0 replies 
So, I was sitting there wondering about why ASE (yahoos All-Seeing Eye server browser) is only showing 4 servers, 3 of which are private. Im one of the sad gits who paid 15$ for a lifetime membership so I then spent about 40 minutes reading through all the bullsh*t on yahoos ASE forums and discovered that theres only one inept programmer assigned to maintain it. Anyway, the issue has remained unresolved for months while countless free server browsers (including the in-game one) seem to work perfectly. I tried a couple of the 3rd party ones but theyve all got their quirks:

* Quake 4 Echelon http://q4echelon.thewizclan.com/
* QXMon (web based) http://www.qxmon.net

post any links to more browsers as comments and Ill update this post. Btw, you can read the whining and excuses from yahoo at the following threads:

* http://ase.staticservers.com/forum/viewtopic.php?t=267&start=15&postdays=0&postorder=asc&highlight=
* http://ase.staticservers.com/forum/viewtopic.php?t=181&start=195&postdays=0&postorder=asc&highlight=

If you dont want to use another program out of pure spite towards yahoo (unlike me), you can import the server list through ASEs file menu. Ive uploaded a current server list to http://www.quake.ie/files/15-quake4.txt so right click, save as and with ASE, choose "import servers..." and select quake 4 as a game type. Youll then need to hit F5 to update the server info and ping info.




  Quake Tournament Timeline - 12/12/2005[spectator] | 8952 views | 4 replies 
Must have been a big job to bring this interesting piece of info to the web. Fair play to that vincent_prince2000 guy :

http://www.angelfire.com/me4/joeyadonis/index.html

(Source: ESR)


  ET:QW scans - 09/12/2005Rapier | 8944 views | 2 replies 
http://www.xfire.be/?x=news&mode=item&id=1427


  A Q4 mod for the QW players - 09/12/2005[spectator] | 8596 views | 1 replies 
- Better air control
- Increased players speed
- Bunny-hop
- Instant weapon switch (after reload)
- Brightskins
- New Armor System (that is not yet in its final state)
- Lots of Weapons tweaking
- Some new sounds
- New menus (GUI)
- New HUD and weapon bar control (with ammunitions left)
- The q3 type timer
- g_fov unlocked (no limit)
- RJ through teleporters
- and some other gameplay tweaks (quad makes 4 times the damage, faster (and more powerful) rockets, hitboxes are smaller..)
- TDM can be played with more than 2 teams (A Team vs Team B vs Team C vs Team D)


http://www.esreality.com/?a=post&id=953289


  Quake 4 in Quicktime VR - 09/12/2005[spectator] | 8301 views | 0 replies 
These are full rez, antialiased, panoramic shots of Quake 4. I found that link interesting as with my GeForce 5900XT 128mb, I cant get top rendering quality in the game.

I must say that looking at those shots you really can see how good the D3 engine is. I really wonder what kind of image quality well get with the new engine theyre working on atm.

http://www.panogames.com/vr_q4/


  Aerowalk for Quake 4 - 04/12/2005[spectator] | 9304 views | 9 replies 
Spotted on ESR, it plays nice!

http://esreality.com/?a=post&id=948194


  Quake 4 and mods - 01/12/2005[spectator] | 9324 views | 1 replies 
Interesting read about the current situation about the Quake 4 release and the needed mods:

http://www.gotfrag.com/q4/story/30502/

Even if it doesnt look that way, lets hope that qmax and xbattle will merge soon because its a bit sad to have a choice of two mods for (almost) the same results


  Q4 Map Phrantic "final" version - 30/11/2005x0n | 9427 views | 1 replies 
supposedly the last tweaks have been made, and its time for another copyfest; from our friends at www.esreality.com

After an extended period in beta, Phrantic (swq4dm1) is now final. Thanks to all those that have given feedback. I hope you enjoy the end product.

Changes since the beta:

Added r_lightdetaillevel support
Tweaked + added spawns
Removed 1 RL ammo
Fixed bug "getting stuck in roof lights"
Polished visuals


* mirrors listed at http://www.esreality.com/?a=post&id=944446

and in other minor news, Quake 4 MP demo has been released at:

ftp://ftp.idsoftware.com/idstuff/quake4/demo/Quake4_Demo.exe (340MB)



  Raven's interview about Quake 4 - 29/11/2005[spectator] | 8488 views | 0 replies 
Server-side, the firing delay, travel speed, and fire rate of the Rocket Launcher all match QUAKE III. There’s certainly the appearance that rockets in QUAKE 4 travel more slowly, but this is just an illusion. People here at Raven were convinced that the rocket was moving slowly so we setup a test with timing code. QUAKE 4 rockets fire at the same rate, with the same delay, and travel the same distance in the same time as their QUAKE III counterparts.

http://www.esreality.com/?a=post&id=943315


  Playing Catch-Up: id's Paul Stee - 29/11/2005[spectator] | 8399 views | 2 replies 
Interesting article from Gamasutra, probably the best website about game developement :

http://www.gamasutra.com/php-bin/news_index.php?story=7315


  TMP mappack update #2 - 28/11/2005x0n | 8318 views | 1 replies 
from http://www.esreality.com:

Version 2 of the TMP map pack is available. For those that dont know already, the TMP pack is a collection of some of the original Q4 maps with minor modifications for competitive play.

This version includes 1v1 layouts for Fragging Yard 1v1, The Lost Fleet and No Doctors. No Doctors TMP has the same 1v1 item placements as Pro-Doctors (thanks Tectonic/Pha3z et all), but with the FPS pack changes and some extra health in TDM mode for 2v2. Also, the edge has various fixes including removal of the ability to get the upper RL from the ledge below it, a fix for the weird clipping issue near the rail, and a tweak of the the geometry on the roof near the mega-health.

Note that this serves as a replacement for the first pack which you no longer need. See the text file in the zip for more info. For server admins, it may be wise to put "TMP2" in your server name.


Mirrors:

* http://www.clanbase.com/miscdl.php?did=1512
* http://levi.teamspeak.org/dl/redirect.php?ileid=1537
* http://www.gotfrag.com/q4/files/616/
* http://mydeepwave.org/q4/map_tmp02.zip
* http://rapidshare.de/files/8128511/map_tmp02.zip.html


  Q4CTF Map Contest - 22/11/2005[spectator] | 9011 views | 0 replies 
CTFZone is having a contest for CTF maps. Lets hope some decent mappack would come out of it to give the CTF community some nice playground (I miss q3wcp9 even if it has been overplayed on pickups).

http://www.ctfzone.net/ctf/2005/11/21/custom-ctfzone-map-contest/


  www.clanfh.net - 17/11/2005Spaceman | 10006 views | 1 replies 
new FH site under construction

http://www.clanfh.net


  TMP Maps released - 17/11/2005melachi | 9618 views | 4 replies 
If anyone remembers q3dm6tmp which was popular before pro-q3dm6 came around, also the osp maps.. teddy has released a final mappack for q4 with remakes of the current maps.

Read more over on ESReality:
http://www.esreality.com/?a=post&id=933619

After testing the supposed 1v1 maps, doesnt look like anything has changed on edge to make it a good map. sandstorm is absolutely useless in 1v1 as you can run around for 5 minutes without seeing eachother and if you do get a glimpse of the opponent he can just leg it if he wants. Im sure its a good tdm map though. Didnt try the others as theyre not meant for 1v1.. even though these certainly dont cut it for 1v1 either.


  Patch 1.04 and SDK - 16/11/2005[spectator] | 9240 views | 9 replies 
Patch 1.0.4:
http://www.fileshack.com/file.x?fid=8003

SDK for Windows:
http://www.fileshack.com/file.x?fid=8004

SDK for Linux:
http://www.fileshack.com/file.x?fid=8005

The patch is absolutely great, not. They have focused on what the entire community was asking since the game came out: fix the game browser ... Lame

Also, utterly important:
- com_allowConsole is fixed (who doent have it in the autoexec.cfg???)
- you dont need the DVD in your drive anymore

The only good news is the SDK.

ID bittorrent tracker at http://zerowing.idsoftware.com:6969/

(edited by x0n to add ID torrent link)


  Clanbase Q4 Groups - 16/11/2005Illkillya | 8510 views | 11 replies 
Provisional groups announced today for all the cups...

In the 1v1 there is a full group #42 dedicated to Ireland, with the following participants:
crow
DarK
Doomeh
kRoNic
Overlord
queTzal
SearrarD
Sniipe

Poor windowlicker drew the short straw and was lumped into a group with a load of Hungarians. I suppose they thought it would be easier to put him in the closest group alphabetically, rather than geographically. Would have made sense to put him into the incomplete UK group, but they decided to stick the Slovenians in there instead

As for Eurocup 1v1... the whole idea of that is a bit silly, should be seen more as an exhibition cup. I know if I were a dueler I wouldnt like some guy who doesnt even duel, and has never seen me play, give me a rating on how good I am based on a couple of screenshots that I show him of me beating some big names. But then, a big name is no guarantee, as former WCG World no.2 Q3 dueler Akiles will tell you as he faces off in a qualifier for the event.

The TDM Cups promise to be very competitive. Eurocup invitations were disappointing, with a lot of clans getting in simply because they have big sponsors and once came second in a tiddlywinks league. I assume this was diplomacy on the part of the Eurocup officials, rewarding the decision of the multi gaming "pro" clans to play Q4 by giving them a shot at the money. Poor Akiles is shafted here again (among others) with just a qualifier for his outstanding team. Still, at least well see a wider variety of games, and perhaps crowds of pro gamers running back to CS with their tails between their legs.

In the Open Cup, theres FH and IK... divisions there are not finalised yet but FH are currently in the third league, with IK unhappy in the 5th. The standard is very high throughout Open Cup though, and with it being the first season there will be a lot of defaults, and a lot of misplaced clans tearing up their divisions. Bí cúramach... of German clans in particular.

UPDATE: Just noticed IK are also playing the CTF - in Third league with Austrian, German, European, Swedish and Dutch clans. The only name I recognise there is the Swedish clan seC, who were a decent side in Q3.


  backporting q4 features to q3 - 10/11/2005x0n | 9557 views | 20 replies 
So, I was saying to Laurent [spec] the other day that Ive started to seriously look into adding quake 4 features in to quake 3 with a mod. Ive not found anyone else doing it so far on the net, so I thought Id ask ye olde quake.ie community if anyone else would be interesting in help me out. Ive not coded a q3 mod before, but Ive downloaded the quake 3 game source and started checking it out in visual studio, and its pretty straightforward ansi C apart from them reimplementing many of the standard C libary functions -- like strrev, strlen, blah etc -- for use in the QVM (quake virtual machine) environment. My reasons for doing so are that in reality, there seems to be very few differences between v4 and v3:

- nades follow bouncepads.

- rockets are slower, q2 style, although not intentionally so if the reports are to be believed.

- projectile weps work through teleporters

- crouch sliding, although not super important unless youre a CTF capper pro

As you can see (or have realised already) its not whole lot different tbh. Im not interested in adding nailgun since its not worth the effort IMHO. So, my question is: are there any other coders out there with a bit of C under their belts who would be interested in getting stuck in? Reply with ideas, slag-offs, reasons not to, etc to be emailed to oising at gee mail dot com, or posted here.

I know Im probably being short-sighted, but I really think if we added these features to q3, we would have the new gameplay dynamics and 10 times the FPS since most of us turn down the details anyway; noone except graphics whores are interested in masturbating to bumpmaps while they play.

Thoughts?

btw, Im half pissed writing this.

UPDATE: after four hours with the source code, I have grenades following bouncepads


  QUAKEWORLD COMP - $1000 - 07/11/2005MIXU | 9444 views | 19 replies 
http://ggl.com has announced the beginning of their second AmeriCup season, as well as the 12th annual ClanBase EuroCup league. These tournaments envelop a diverse array of games, such as CS 1.6, Q4 TDM and 1on1, WC3 2on2, WC3FT 1on1, CoD2, BF2, SWBF. For more information about all that, you can view the GGL http://ggl.com/news.php?NewsId=1349 news post.

In this news post, however, I will focus on the AmeriCup premiere of the QuakeWorld duel tournament, which has been slated a purse of $1,000. The top three finishers will earn some cash, and the rest will participate in the inauguration of something that has the potential to grow nation-wide.

The QW AmeriCup season will last 8 weeks -- one practice week and seven group-game weeks (thats one game per week). Groups contain 8 players, and the cream of the crop will go on to the playoffs.

So, how do you get in on the action?

Your first step will be to make a ggl.com account if you do not already have one. Simply go to http://ggl.com/join.php and fill in all the fields. (If you have any problems, contact DonKing on IRC (qn/gs/etg) or via e-mail/msn: donking at ggl dot com)

Then, http://ggl.com/league_signup.php?CompetitionId=134 register for the tournament itself -- you can leave "justification" blank. If you are based outside the North Americas, I believe you can still register. However, because this is "AmeriCup", you will not have the option of playing on servers outside of North America.

Keep tuned at ggl.com and challenge-tv.com for coverage!

HELLO SAM!!!!


  room101.org - 07/11/2005MindPhuck | 9189 views | 4 replies 


new site. might look a little familiar to you lot, but lots of LAN features. If you see anything you want from it on q.ie, let me know. go here!

http://www.room101.org


  X-Battle it is - 05/11/2005[spectator] | 9607 views | 3 replies 
ClanBase and GGL will use Q4 X-Battle as official competition mod.

http://www.esreality.com/?a=post&id=925125


  Gankmod 1.0 - 05/11/2005[spectator] | 9289 views | 2 replies 
Another one! This one made by a funny modderf#cker, see website and readme.txt for fun.

http://www.spectra-digital-media.com/EKM.htm

Features seems good:

Gankmod 1.0 Features
BRIGHTSKINS (good ones :b)
[Dont get me started ! everyone has their own shit, this is mine :-)
I made them trying to pick colors that stand out evenly & look nice]
NO SMOKETRAILS ON ROCKETS and NADES and NAILGUN !!!!
[The 1st & only mod with no smoke trails because 5p3c7r4 r gene yoo us!]
LOWERED RAILGUN EFFECT
[The 1st & only mod with Faster core disipation for greater visibility]
OSP STYLE HIT HITSOUNDS
[The 1st & only mod with Increased volume and Q3 OSP style hitsounds]
INSTANT ZOOM
[Because Jenny resfused to wait 100ms for zooming in]
LOWER MGUN SOUND
[Treble was way too loud]
BRIGHT GRENADES
[I made em bright so what?]
XBATTLE STYLE HUD
[Hud shows ammo and 100+ health]
LGUN FX (WEWT?)
[You can see the impact on walls and targets]
This mod is best when used with
R_SKIPSPECULAR "1"
IN_TOGGLEZOOM "1"


(source: q3euro.com) edited by x0n to add anchor around url


  sticky : whos playin? - 05/11/2005MindPhuck | 9376 views | 2 replies 
found this pretty good linkage for those wanting to know whos playing on what servers -

check this : http://www.game-monitor.com/search.php?country=IE&game=quake4




  Acting on Impulse... - 02/11/2005Illkillya | 10257 views | 5 replies 
Press jump at the right time as you hit a bouncepad, and you get a crazy boost to your bounce... Another movement bug, this one will probably fixed in the first patch, but until that happens I can see some interesting developments coming from it. Thanks to the Belgian impulse from GUNK for this one - check out his examples at http://home.tiscali.be/allwarp/tricks.zip


  Q4 at CPL - 01/11/2005Illkillya | 10898 views | 11 replies 
Just saw on esreality that the CPL have announced a 512 player Q4 tournament for next summer, with $200,000 prize money.
Even the guy who comes 64th gets $500, making this tourney really worthwhile, since most good players travelling from long distances will get their expenses at least partially paid. With admission at $100, soon to be $125, then this will only attract serious competitors. 512 serious competitors with their eye on the $60,000 first prize will make this one of the best 1v1 tournaments ever seen online.

Read about it at http://www.thecpl.com/league/?s=news&p=newsitem_893


  Q4 X-Treme Battle - 31/10/2005PPC | 10982 views | 4 replies 
Another ospesque mod for Q4.
http://www.xn--flt-tna.de/?action=news&cat=9



Looks to be a bit better than Q4Max.
Its got an extended hud with weapons displayed at all times.
Im not sure if it as bright skins, but the ammo/weapon bar looks handy.

You can download it here http://www.xn--flt-tna.de/?action=download&mode=leech&id=23
Its only a few hundred K, ill give it a bash when i get home.

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