search |
| |
The new "unsupported" q4max version is downloadable from q4max.com
It features immense fps improvements. I currently dont get any drops on any of the maps with the vertexlightning fix. 4v4 fps is capped out now as well. Other fixes include SG bug fix etc.
The new map galang is quite decent, the rest are still a bit crud though.
Another fix to make the game more smooth is that theyve stopped the game from drawing the hud twice every frame. Now just once every frame instead which apparantly makes a lot of difference to the overall smoothness.
|
|
|
As you probably know, this week-end is the CPL Winter Championships with a 30.000USD Q4 1v1 tournament (http://www.thecpl.com/winter2005/).
I have been following a few matches via TSN (www.tsncentral.com/go?play=q4) and its great to see some very high quality games going on.
Dont miss the final today(Sunday) at 20:00 GMT (14:00 Dallas time): Cooller vs Toxic.
Both have played very well during the entire tournament. The swedish got beaten on the third map by the russian when they met at the last round of the winner brackets (Phrantic 3-7, Lost Fleet 17-6 and Galang 8-13).
Tox went into the lower brackets just the time to beat his compatriot Fox in two maps: Lost Fleet 12-9 and Phrantic 27-6 and he is now ready to give Cooller a rematch in the Championship Final.
Brackets and coverage :
http://www.esreality.com/?a=post&id=959224
|
|
|
Do you think Ireland should enter? What active players do you know who would be willing to commit several nights a week?
|
|
|
A beta patch that is based on hardware optimisation and some network issues but not gameplay.
id Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type.
I have a P4 2.8 with Hyper Treading so I will try this and hope Ill feel the difference.
http://www.esreality.com/?a=post&id=956510
|
|
|
|
Must have been a big job to bring this interesting piece of info to the web. Fair play to that vincent_prince2000 guy :
http://www.angelfire.com/me4/joeyadonis/index.html
(Source: ESR)
|
|
|
http://www.xfire.be/?x=news&mode=item&id=1427
|
|
|
- Better air control
- Increased players speed
- Bunny-hop
- Instant weapon switch (after reload)
- Brightskins
- New Armor System (that is not yet in its final state)
- Lots of Weapons tweaking
- Some new sounds
- New menus (GUI)
- New HUD and weapon bar control (with ammunitions left)
- The q3 type timer
- g_fov unlocked (no limit)
- RJ through teleporters
- and some other gameplay tweaks (quad makes 4 times the damage, faster (and more powerful) rockets, hitboxes are smaller..)
- TDM can be played with more than 2 teams (A Team vs Team B vs Team C vs Team D)
http://www.esreality.com/?a=post&id=953289
|
|
|
These are full rez, antialiased, panoramic shots of Quake 4. I found that link interesting as with my GeForce 5900XT 128mb, I cant get top rendering quality in the game.
I must say that looking at those shots you really can see how good the D3 engine is. I really wonder what kind of image quality well get with the new engine theyre working on atm.
http://www.panogames.com/vr_q4/
|
|
|
|
Interesting read about the current situation about the Quake 4 release and the needed mods:
http://www.gotfrag.com/q4/story/30502/
Even if it doesnt look that way, lets hope that qmax and xbattle will merge soon because its a bit sad to have a choice of two mods for (almost) the same results
|
|
|
supposedly the last tweaks have been made, and its time for another copyfest; from our friends at www.esreality.com
After an extended period in beta, Phrantic (swq4dm1) is now final. Thanks to all those that have given feedback. I hope you enjoy the end product.
Changes since the beta:
Added r_lightdetaillevel support
Tweaked + added spawns
Removed 1 RL ammo
Fixed bug "getting stuck in roof lights"
Polished visuals
* mirrors listed at http://www.esreality.com/?a=post&id=944446
and in other minor news, Quake 4 MP demo has been released at:
ftp://ftp.idsoftware.com/idstuff/quake4/demo/Quake4_Demo.exe (340MB)
|
|
|
Server-side, the firing delay, travel speed, and fire rate of the Rocket Launcher all match QUAKE III. There’s certainly the appearance that rockets in QUAKE 4 travel more slowly, but this is just an illusion. People here at Raven were convinced that the rocket was moving slowly so we setup a test with timing code. QUAKE 4 rockets fire at the same rate, with the same delay, and travel the same distance in the same time as their QUAKE III counterparts.
http://www.esreality.com/?a=post&id=943315
|
|
|
Interesting article from Gamasutra, probably the best website about game developement :
http://www.gamasutra.com/php-bin/news_index.php?story=7315
|
|
|
|
CTFZone is having a contest for CTF maps. Lets hope some decent mappack would come out of it to give the CTF community some nice playground (I miss q3wcp9 even if it has been overplayed on pickups).
http://www.ctfzone.net/ctf/2005/11/21/custom-ctfzone-map-contest/
|
|
|
|
If anyone remembers q3dm6tmp which was popular before pro-q3dm6 came around, also the osp maps.. teddy has released a final mappack for q4 with remakes of the current maps.
Read more over on ESReality:
http://www.esreality.com/?a=post&id=933619
After testing the supposed 1v1 maps, doesnt look like anything has changed on edge to make it a good map. sandstorm is absolutely useless in 1v1 as you can run around for 5 minutes without seeing eachother and if you do get a glimpse of the opponent he can just leg it if he wants. Im sure its a good tdm map though. Didnt try the others as theyre not meant for 1v1.. even though these certainly dont cut it for 1v1 either.
|
|
|
|
Provisional groups announced today for all the cups...
In the 1v1 there is a full group #42 dedicated to Ireland, with the following participants:
crow
DarK
Doomeh
kRoNic
Overlord
queTzal
SearrarD
Sniipe
Poor windowlicker drew the short straw and was lumped into a group with a load of Hungarians. I suppose they thought it would be easier to put him in the closest group alphabetically, rather than geographically. Would have made sense to put him into the incomplete UK group, but they decided to stick the Slovenians in there instead 
As for Eurocup 1v1... the whole idea of that is a bit silly, should be seen more as an exhibition cup. I know if I were a dueler I wouldnt like some guy who doesnt even duel, and has never seen me play, give me a rating on how good I am based on a couple of screenshots that I show him of me beating some big names. But then, a big name is no guarantee, as former WCG World no.2 Q3 dueler Akiles will tell you as he faces off in a qualifier for the event.
The TDM Cups promise to be very competitive. Eurocup invitations were disappointing, with a lot of clans getting in simply because they have big sponsors and once came second in a tiddlywinks league. I assume this was diplomacy on the part of the Eurocup officials, rewarding the decision of the multi gaming "pro" clans to play Q4 by giving them a shot at the money. Poor Akiles is shafted here again (among others) with just a qualifier for his outstanding team. Still, at least well see a wider variety of games, and perhaps crowds of pro gamers running back to CS with their tails between their legs.
In the Open Cup, theres FH and IK... divisions there are not finalised yet but FH are currently in the third league, with IK unhappy in the 5th. The standard is very high throughout Open Cup though, and with it being the first season there will be a lot of defaults, and a lot of misplaced clans tearing up their divisions. Bí cúramach... of German clans in particular.
UPDATE: Just noticed IK are also playing the CTF - in Third league with Austrian, German, European, Swedish and Dutch clans. The only name I recognise there is the Swedish clan seC, who were a decent side in Q3.
|
|
|
So, I was saying to Laurent [spec] the other day that Ive started to seriously look into adding quake 4 features in to quake 3 with a mod. Ive not found anyone else doing it so far on the net, so I thought Id ask ye olde quake.ie community if anyone else would be interesting in help me out. Ive not coded a q3 mod before, but Ive downloaded the quake 3 game source and started checking it out in visual studio, and its pretty straightforward ansi C apart from them reimplementing many of the standard C libary functions -- like strrev, strlen, blah etc -- for use in the QVM (quake virtual machine) environment. My reasons for doing so are that in reality, there seems to be very few differences between v4 and v3:
- nades follow bouncepads.
- rockets are slower, q2 style, although not intentionally so if the reports are to be believed.
- projectile weps work through teleporters
- crouch sliding, although not super important unless youre a CTF capper pro
As you can see (or have realised already) its not whole lot different tbh. Im not interested in adding nailgun since its not worth the effort IMHO. So, my question is: are there any other coders out there with a bit of C under their belts who would be interested in getting stuck in? Reply with ideas, slag-offs, reasons not to, etc to be emailed to oising at gee mail dot com, or posted here.
I know Im probably being short-sighted, but I really think if we added these features to q3, we would have the new gameplay dynamics and 10 times the FPS since most of us turn down the details anyway; noone except graphics whores are interested in masturbating to bumpmaps while they play.
Thoughts?
btw, Im half pissed writing this.
UPDATE: after four hours with the source code, I have grenades following bouncepads
|
|
|
http://ggl.com has announced the beginning of their second AmeriCup season, as well as the 12th annual ClanBase EuroCup league. These tournaments envelop a diverse array of games, such as CS 1.6, Q4 TDM and 1on1, WC3 2on2, WC3FT 1on1, CoD2, BF2, SWBF. For more information about all that, you can view the GGL http://ggl.com/news.php?NewsId=1349 news post.
In this news post, however, I will focus on the AmeriCup premiere of the QuakeWorld duel tournament, which has been slated a purse of $1,000. The top three finishers will earn some cash, and the rest will participate in the inauguration of something that has the potential to grow nation-wide.
The QW AmeriCup season will last 8 weeks -- one practice week and seven group-game weeks (thats one game per week). Groups contain 8 players, and the cream of the crop will go on to the playoffs.
So, how do you get in on the action?
Your first step will be to make a ggl.com account if you do not already have one. Simply go to http://ggl.com/join.php and fill in all the fields. (If you have any problems, contact DonKing on IRC (qn/gs/etg) or via e-mail/msn: donking at ggl dot com)
Then, http://ggl.com/league_signup.php?CompetitionId=134 register for the tournament itself -- you can leave "justification" blank. If you are based outside the North Americas, I believe you can still register. However, because this is "AmeriCup", you will not have the option of playing on servers outside of North America.
Keep tuned at ggl.com and challenge-tv.com for coverage!
HELLO SAM!!!!
|
|
|

new site. might look a little familiar to you lot, but lots of LAN features. If you see anything you want from it on q.ie, let me know. go here!
http://www.room101.org 
|
|
|
ClanBase and GGL will use Q4 X-Battle as official competition mod.
http://www.esreality.com/?a=post&id=925125
|
|
|
Another one! This one made by a funny modderf#cker, see website and readme.txt for fun.
http://www.spectra-digital-media.com/EKM.htm
Features seems good:
Gankmod 1.0 Features
BRIGHTSKINS (good ones :b)
[Dont get me started ! everyone has their own shit, this is mine :-)
I made them trying to pick colors that stand out evenly & look nice]
NO SMOKETRAILS ON ROCKETS and NADES and NAILGUN !!!!
[The 1st & only mod with no smoke trails because 5p3c7r4 r gene yoo us!]
LOWERED RAILGUN EFFECT
[The 1st & only mod with Faster core disipation for greater visibility]
OSP STYLE HIT HITSOUNDS
[The 1st & only mod with Increased volume and Q3 OSP style hitsounds]
INSTANT ZOOM
[Because Jenny resfused to wait 100ms for zooming in]
LOWER MGUN SOUND
[Treble was way too loud]
BRIGHT GRENADES
[I made em bright so what?]
XBATTLE STYLE HUD
[Hud shows ammo and 100+ health]
LGUN FX (WEWT?)
[You can see the impact on walls and targets]
This mod is best when used with
R_SKIPSPECULAR "1"
IN_TOGGLEZOOM "1"
(source: q3euro.com) edited by x0n to add anchor around url
|
|
|
|
Press jump at the right time as you hit a bouncepad, and you get a crazy boost to your bounce... Another movement bug, this one will probably fixed in the first patch, but until that happens I can see some interesting developments coming from it. Thanks to the Belgian impulse from GUNK for this one - check out his examples at http://home.tiscali.be/allwarp/tricks.zip
|
|
|
Just saw on esreality that the CPL have announced a 512 player Q4 tournament for next summer, with $200,000 prize money.
Even the guy who comes 64th gets $500, making this tourney really worthwhile, since most good players travelling from long distances will get their expenses at least partially paid. With admission at $100, soon to be $125, then this will only attract serious competitors. 512 serious competitors with their eye on the $60,000 first prize will make this one of the best 1v1 tournaments ever seen online.
Read about it at http://www.thecpl.com/league/?s=news&p=newsitem_893
|
|
|
| page : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | |
rss news feed top tens 0 Active Users links
donate!
|