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| just heard it from el_pres there on irc. might seem likea shock to a lot of
people but its understandable really, ps havent really been playing online
recently. like nd they havent been able to get a team of four online
consistently. while bio play every night.
i think bio will be a lot greater force now with jedi in it.
what happens to ps now with the driving force of jedi gone?
what will el_pres do now that the heart and soul of ps has left?
<el_pres> no idea what ill do
<el_pres> might start playing qw again...
m1ke from bio:
<m1ke> yeah, very pleased myself
<m1ke> just read it thru the email now
<m1ke> it suprised me !
<m1ke> nice of you to post it to quake.ie eheh :d
<ol> hehe
<ol> yes its like hot news
<m1ke> ya i suppose :d
<m1ke> fair play to him, difficult leaving a clan :/ but whats the point in being in one without playing games
<ol> yes hes the the founder of ps like
<ol> the heart and soul of it
<m1ke> yup
<m1ke> and to be fair to him - the amount of effort he put in to keep them going was phenominal .... i wouldn't have put in half as much and i put in quite a bit to keep bio goin
<m1ke> oh arr... today has been a kewl day so far
good luck to bio..
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the $35,000 euro cash prize - cpl holland was announced by our pal griff to take place on may the 11th-13th in holand. details of the version and age limit goes as follows -
- the age limit for the event will be 16+
- we will use the latest 1.27 version for the quake 3 tournament
- it is not certain if we will have a female quake 3 tourney but most likely
- there will be an unofficial ut duel tournament with cash prizes to be announced in the byoc area, organized by netgamez. the final games will be played in the official cpl tourney area on the dedicated tourney machines
- any lan or gaming cafe that would like to hold a qualifiying tournament for the holland event please make sure to apply under rr@cpleurope.com
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with the probable closure of the bwdml, for a short time at least, clans will be looking for another league to play in. savage are planning to run a new league starting soon and have over 60 clans signed up already. it will run on monday nights so if bw restarts it won't be a problem to play in both, most of the top uk/euro clans are already signed up so it could well be the way to go. i notice that a couple of irish clans are already signed up, maybe the others should consider it too (registration closes on the 3rd feb). sign up here
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eurocup2 champions: unmatched
2nd: team formoza
3rd: quadarena allstars
the championship final has now finished beween 4z (who beat all* earlier to secure their place) and unmatched the first placed team from yesterday's league stages. won the first 2 games very comfortably taking large early leads and holding off the russian's fightback. the final game however was very close, took a reasonable lead from the start and 4z seemed to be out of it, but they came back and tied the game. the lead changed hands a few times and with less than 10secs remaining had a 1 frag lead, 4z attacked but managed to pick up another frag to win 109-107. 4z will be disappointed to have lost after looking in very promising form against all* but its a significant improvement after la5 and they have justified their bye into the lan finals. well played , deserved champions. final results:
- 4z : 104-90(cpm4), 68-42(dm14), 109-107(dm6), win 3-0
in the first game of the day all* were favourites to beat 4z after beating them comfortably in yesterday's league stages. however 4z played superbly well to pull off a shock victory that left the pre-event faves all* in a disappointing 3rd place and took 4z through to the final. results:
4z - all* : 61-60(cpm4), 98-86(dm6, 73-85(dm14), 86-72(dm7), 4z win 3-1
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all of the first day's games are now completed and the standings are as follows:
1. unmatched
2. quadarena allstars
3. team formoza
4. 4 kings
5. evolution
this means that allstars will face formoza to decide who goes through into the final to play unmatched.
the day's matches went pretty much according to the form book right until the last game of the evening. all* and faced off to decide which team would fly straight into sunday's grand final. in each game started much better opening up a large gap before all* started to reel them in. in the dm14 game scores were levelled near the half way mark and after a furious battle for ra control pulled out a lead and managed to hold on until the buzzer. in the 2nd game (dm6) all* overhauled the initial deficit easily and went onto take a large lead, this time holding off a late comeback by to win by 11 frags. and so to the final game, dm7 was chosen by all* as they had a superior fd from the previous 2 games. again started strongly pulling out a large gap and by the halfway stage it was looking all over for all* but to their credit they fought back hard closing the game to within 2 frags near the end and looked on to take the win. however all* failed to grab the last quad and made a few quick frags to take them to safety 93-88. all* will be favourites to beat 4z tomorrow and so go onto the final with looking for revenge for today's defeat. should be two excellent games (details of gtv below).
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bunny has posted details of the trials that will be happening during the week, read his column for more.
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the finals are underway, live commentary for all games by godsmurf is available on shoutcast games-2.clanbase.com:8000 , and gtv at 194.109.206.50:27960 (at last 
we'll keep you posted with the latest results here:
teams |
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game1 |
game2 |
game3 |
winner |
evol |
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56-75(dm14) |
87-91(dm6) |
- |
2-0 |
4k |
all* |
70-114(dm7) |
78-127(dm6) |
- |
all* 2-0 |
4z |
evol |
107-62(dm7) |
103-93(dm6) |
- |
4z 2-0 |
|
4k |
122-80(dm7) |
118-116(dm6) |
- |
2-0 |
all* |
4z |
80-62(dm7) |
93-78(dm6) |
- |
all* 2-0 |
evol |
4k |
131-139(dm7) |
126-94(dm6) |
70-93(cpm4) |
4k 2-1 |
|
4z |
101-65(dm7) |
75-67(dm14) |
- |
2-0 |
all* |
evol |
170-70(dm6) |
114-46(dm14) |
- |
all* 2-0 |
4z |
4k |
123-92(cpm4) |
117-89(dm7) |
- |
4z 2-0 |
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all* |
62-55(dm14) |
101-112(dm6) |
93-88(dm7) |
2-1 |
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another good week goes by in the barrysworld tdm league
with some exciting results all round for the irish squads. heres the break down -
team |
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dm7 |
cpm4 |
bio |
ea* |
95-70 |
99-74 |
ps |
bnl |
87-92 |
152-73 |
hat |
nc |
144-9 |
183-25 |
hat-b |
im |
103-53 |
127-35 |
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| eurocup2 starts tomorrow with 5 teams in the finals : 4k (english) 4z (russian) unmatched (ocr, german) evol (swedish) and allstars (swedish). siro from challenge-de will have 24/7 coverage of the event up here.
saturday:
evol - u (11:30)
4k - all* (12:30)
4z - evol (13:30)
u - 4k (14:30)
all* - 4z (15:30)
evol - 4k (16:30)
u - 4z (18:00)
all* - evol (19:30)
4z - 4k (21:00)
u - all* (22:30)
sunday:
12:00 2nd ranked vs. 3rd ranked: best of 5, winner plays 1st ranked in the final
15:00 eurocup 2 final: best of 5
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id are planning a new point release to cover the mess up they made with the current 1.27g/h one. will it cause more problems or less ? only time will tell. have a read of robert duffys .plan file anyway.
point release status - we are getting close to finishing up fixing issues, from retail team arena and the 1.27g/h builds. no specifics yet but it should be in the not too distant future. this release will address all ( or most ) the bugs we have had reported and adds some new things as well. we have added a new "fs_basegame" so mod makers can base mods on other mods ( read that as use content from other mods ). there are more fps speedups, some sound fixes, general ui fixes, better collision, etc. lots of stuff and demos and protocols should all remain compatbile so 1.27g and above will all communicate just fine.
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just a reminder for the irish ctf squad...
havok
mike
simo
skelt
vamp
mindphuck
m1rv
koopa
overlord
sky
jedi
please show for praccie/training tonight to #ireland.ctf @ 8pm
we will be taking advantage of a bio training session with wales by playing a team against them @ 9pm (all nice and friendly of course )
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acid's new site has gone finally gone live.
designed by meself and coded by nightstrike.
still a bit of stuff to go in but tiz 90% there.
check it out
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if anyone is up for a little lan quake action this saturday 27th, drop by nethouse beside the ha'penny bridge. it will be starting at 10pm and will carry on until around 8-10am in the morning. all the machines are p3 733s with geforce 2 mx's, lcd monitors and logitech pilot mice. everyone attending is advised to bring their own mouse mat. all places must be booked, and there are 9 of the 12 left. to book either post in the comments or here
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very sad news today as 4 year old barrysworld comes to a close due to lack of funding, as of the 31st of this month, barrysworld ceases to exist.
heres a snippet : barrysworld are to cease all operations from 5 february 2001, and have already gone into voluntary liquidation. basically, we have run out of money and, with the current state of the market, have been unable to secure sufficient alternative funding/revenue.
we are all devastated by this situation and despite our best efforts to secure some sort of deal to keep the business alive, we have been forced to pull the plug before someone pulls it for us.
you can read ted's statement on the situation in this press release.
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src="http://www.quake.ie/images-news/zeros-leaving-tn.jpg" border="0">
as some of you may know, zero has been working with me in the same job
for over the last year, and the year before we worked in the same place too. i
dragged him up to dublin over two years ago with promises of gold, wine, women, music and
quake. i think it took him about a week to figure out its not all bright lights in
the big city but he stuck it out anyway. hes gone back home now, to what he calls
home - university of limerick to complete his exams and stuff. i thought i'd say
thanks and all that, but i wont.. just get lost yah big eeejit and i'll leave you with a
picture from his going-away party. thats no. 18 in the series and if we get over
1000 comments, i'll post the rest on popular demand
src="http://www.quake.ie/images-misc/icon16.gif" border="0"> best of luck zero, i'm
sure we'll be hearing from you.. bogside.
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challenge pro mode now has it’s own site www.promode.org which deals with the ongoing development and news of the mod. its looking good and i'm confident, like the other challenge sites, it will do well.
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i normally lash up whats happened for irish clans who are participating in their
respective leagues as soon as i get them.. last week, i was feeling particularly lazy .
in the barrysworld
tdm league, tuesday nights games took place, both ps and bio playing.
wednesdays games were called off due to unforeseen circumstances. so, it was
a bit of a dull week in fact. ps and bio took defaults v's sq and xl respectively
and the hatstand games are to be played later in the season.
in the barrysworld
ctf league, bio, the only irish clan competing, are storming through division 3a with
a clean slate of 12 wins. unfortunetly, bio didnt get to play n2s this week as it
was postponed. still, its nice to see the guys doing so well.
yesterday saw the start of the
target="_blank">savage super sunday ctf cup. hatstand had to
play three games v's top ctf clans, neo, vfc and deluxe. the overall scores were
0-12 to ne0, 2-2 v's vfc and 6-0 against dx. its still not clear who goes through
from each group as its the top two teams. i believe vfc got a higher cap count v's dx
which, i think, puts hat out of the competition. more on those games in my column
later.
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i have noticed that quake.ie has gone nostaligic as mindphuck has added a feature on the famous lan. take a trip down memory lane.
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below is a list of the players who've been selected to play in the european ctf league. we'll have a web site up soon hopefully. in the mean time i'd ask everyone on this list to register themselves on league web site.
capt: lucutus
acid-havok
bio*mike
bio*simo
bio*skelt
bio*vamp
[hat]mindphuck
mex-m1rv
nd-koopa
nd-overlord
[neo]sky
ps-jedi
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steve gibson has started off his editorial for shugashack. he opens with : the railgun is fun. point, click, boom. someone who didn't even see you all the way across the map who had no idea you were even in the game just got a slug to the noggin. oh the joy!. some of the comments he makes is quite amuzing, but very entertaining. check it out.
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mark has asked me to put up a word on q3 weapons factory. he is looking for irish clans and players who are interested in playing this mod to get in contact with him about some games. personally, i don't know anyone in ireland playing it, but there you go!
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our pal x0n send me this one. i found it a very entertaining read all about what we call 'llama's'. if you're like me, and laugh maniacally when you shoot someone into lava, this list is for you. check it out.
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zero has updated his column with basic tactics for dm7. he expresses that team.ie hopefulls should take a particular interest in it. check it out.
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more trials are coming next week and the games will be played on dm7 only. now theres always a few problems with madey up teams concerning teamplay...if one or two lads are wandering around lost it affects the whole team...so in a day or two me/zero will stick up some basic but essential dm7 tactics (and team binds) that everyone should have a read over. i think this'll make the games fairer and help everyone display more of their teamplay skills.
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there was a great turnout for the irish team trials last night, i have written up a quick report on my column. check it out.
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the latest release of this popular server manager, osp v .99r, seems mainly to tackle bug fixes, with loads mentioned in the readme, but it also has a number of new features added:
- add: more options/cleanup of cgame \menu command.
- add: disable of model leaning option: cg_showplayerlean 0¦1 (default = 1)
- add: allow the use of old (pre-1.27) ctf sounds: cg_oldctfsounds 0¦1 (default = 0)
- add: real time/date stamps for demos/screenshots
- add: real time/date stamps in admin log
- add: gauntlet enable/disable feature. its added in the weapon_have and weapon_start bitfield as 256, but to maintain compatibility with older server .cfgs, i`ve also added a new var: gauntlet_disable <0¦1>, which defaults to 0.
- add: \autoscreenshot command (like \autorecord)
- add: sliding option for motd
- add: team_nocontrols option for public servers to remove captainship, team commands, and score updates
- add: console "loadmaps" command to manually reload map queue
- add: team score logging under osp format
- add: motd config file option. if new var(server_motdfile) is set to anything beside "none" (the default), the server will reload the motd after every level load. note, if this file is not specified, then the normal server_motd[1-8] will be used instead.
- add: option for custom server-specified graphics. check out the osp-q3-server-gfx.txt for complete details.
- add: new mode server specification/voting format. check out osp-q3-mode-info.txt for complete details. this is a radically different format, so please check this stuff out. it makes adminning osp servers 10x better!
- add: \callvote set1v1/setctf/settdm/setca [map] for standard server settings.
- add: new server .cfgs to follow new mode setting specifications old reference configs are now in osp/cfg-custom/ directory.
download it from orange smoothie productions
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right lads,
we are changing stuff slightly. like eric put up for me there, we are playing at 9pm, i think it will suit more people.
the main change is that we are making this more official. we are going with the 'net team until we can find a way to get our "allstars" on the net. what i mean is basically that beast and ser, who are the 2 best teamplayers we have, currently are offline, (i'll work on that when i get back to ul), so atm we need a team practising on the web, it prolly wont be tuesdays, we'll sort that later on, but basically we are going to have an official net team, wiht people on it who are available to play at regular intervals and are either very good or have the ability to get good within a few weeks. of course people have to be aware that if nicky somehow managed to get on the net, someone would lose a place. i know it's unfair but the purpose of team.ie is to get ireland's best team to play.
so what we are doing tonight is the start of an official irish net team, so if you want a chance of getting on the team, you want to be there.
meet in #team.ie on quakenet at 9pm tonite. this is basically a chance for all you quaker's who have been sitting in team.ie's shadow for the last year to get your shot at the team. the team will be picked totally fairly, clans/friends do not come into it. overlord is setting up the server to force recording so we are going to play maybe 1 warmup war, and then two proper games on dm7 and dm14tmp which will produce 16 demos, myself and bunny will watch them all.
what are we looking for? the single thing to keep in your head at all times during the game is "think of the other three on your team". if you are a snatcher or a fragmonkey you won't even be considered.
we want every regular net player to consider trying for this, there are a few names we really want to see there tho, ppl that we know are on every night, and they are overlord, m1ke, skelter, mindphuck, koopa, jedi, el_pres.
these are the few that stick out in my mind, there are other regulars we would like to turn up also, people like simo, m1rv, gerry, sico, havok.
if there are ppl left out it's purely because i am writing this in a rush, you know who you are. there are other names up here that at the moment can only be considered for the lan team, there are a heap of names, and like above, you all know who you are.
boyz, this is important, and it's our step forward, because if we get a team playing regularly, we are sorted. please post any comments you have here, and please try your best to be there.
zero.
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its all very much go go go at the moment with all the trials going on. zero sends word that the team.ie tdm trials will be on tonight @ 9pm #team.ie for anyone who is interested in participating.
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thanks for the reminder zero, this was put on the backburner for a while other stuff happening with dm and ctf leagues for bio.
we are late for this big time and we gotta pull together a team for it quicksmart. we can do well in our group, and perhaps go on, who knows.
anyone who had expressed an interest in playing in the ie q3ctf team please show on saturday coming, (the 20th) on irc to #q3ctf.ie at 3pm for trial.
we have less than a month to get a team together and practise for this, so it's imperitive that you be there on saturday if you want to play. if you can't make it, post in the comments or to the quake board on boards.ie
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i think lucutus offered to run a q3ctf team over on the irish quake boards a few weeks back, m1ke was also talking about it.
well, it's time for whoever is doing it to get their asses in gear. the savage ctf eurocup is starting on 10th february, and we are in a group with n.ireland, england, scotland and wales. (easy)
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